Randomness: Difference between revisions
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(→Random events intrinsic to a fighter: Re-worded, grammar, corrected links to Joker and B&K's SSBU pages) |
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All returning stages from previous games (including DLC stages) retain their random elements. Most of these elements can be turned on or off via the Hazards toggle. | All returning stages from previous games (including DLC stages) retain their random elements. Most of these elements can be turned on or off via the Hazards toggle. | ||
*The | *The musicians of the New Donk City band and Pauline will randomly float by in the background in [[New Donk City Hall]]. Touching them will have their respective instrument be added to the music if the music is set to "Jump Up, Super Star!" or "Ground Theme (Band Performance) - Super Mario Bros." | ||
*[[Dracula's Castle]] has candles that will drop a random item when destroyed, assuming items are on. | *[[Dracula's Castle]] has candles that will drop a random item when destroyed, assuming items are on. | ||
*Trains will randomly drive pass on [[Mementos]], the one below the train able to damage fighters. A third platform decorated with a cracked screen will occasionally appear on the right. Finally, a large triangle-shaped wall will appear on either side or the top of the stage for a limited amount of time. | *Trains will randomly drive pass on [[Mementos]], the one below the train able to damage fighters. A third platform decorated with a cracked screen will occasionally appear on the right. Finally, a large triangle-shaped wall will appear on either side or the top of the stage for a limited amount of time. |