Randomness: Difference between revisions

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(→‎Random events intrinsic to a fighter: Re-worded, grammar, corrected links to Joker and B&K's SSBU pages)
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All returning stages from previous games (including DLC stages) retain their random elements. Most of these elements can be turned on or off via the Hazards toggle.
All returning stages from previous games (including DLC stages) retain their random elements. Most of these elements can be turned on or off via the Hazards toggle.


*The Super Mario Players and Pauline will randomly float by in the background in [[New Donk City Hall]]. Touching them will have their respective instrument be added to the music if the music is set to "Jump Up, Super Star!" or "Ground Theme (Band Performance) - Super Mario Bros."
*The musicians of the New Donk City band and Pauline will randomly float by in the background in [[New Donk City Hall]]. Touching them will have their respective instrument be added to the music if the music is set to "Jump Up, Super Star!" or "Ground Theme (Band Performance) - Super Mario Bros."
*[[Dracula's Castle]] has candles that will drop a random item when destroyed, assuming items are on.
*[[Dracula's Castle]] has candles that will drop a random item when destroyed, assuming items are on.
*Trains will randomly drive pass on [[Mementos]], the one below the train able to damage fighters. A third platform decorated with a cracked screen will occasionally appear on the right. Finally, a large triangle-shaped wall will appear on either side or the top of the stage for a limited amount of time.
*Trains will randomly drive pass on [[Mementos]], the one below the train able to damage fighters. A third platform decorated with a cracked screen will occasionally appear on the right. Finally, a large triangle-shaped wall will appear on either side or the top of the stage for a limited amount of time.
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