List of spirits (Mega Man series): Difference between revisions
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
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*The Mega Man puppet fighter | *The Mega Man puppet fighter references Bass being created to be an arch-nemesis for Mega Man. The puppet fighter's grey costume features a yellow coloration, referencing Bass's dark grey-and-yellow color scheme. | ||
*The Dog of the Metal Duck Hunt minion fighter references Treble, Bass's robotic canine partner. The minion fighter also references to how Treble was created to be similar to Rush, Mega Man's robotic canine partner. | *The Dog of the Metal Duck Hunt minion fighter references Treble, Bass's robotic canine partner. The minion fighter also references to how Treble was created to be similar to Rush, Mega Man's robotic canine partner. | ||
*The stage represents Wily Castle where Bass was created by Dr. Wily. | *The stage represents Wily Castle where Bass was created by Dr. Wily. | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | ||
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*The Dr. Mario puppet fighter | *The Dr. Mario puppet fighter references both Dr. Mario and Dr. Light sharing the same title of doctor. | ||
*The Mega Man minion fighter references Dr. Light being the creator of Mega Man. | |||
*The third battle condition references Dr. Light's pacifistic personality, as he wishes that Robot Masters do not cause harm. | *The third battle condition references Dr. Light's pacifistic personality, as he wishes that Robot Masters do not cause harm. | ||
*In World of Light, the Power Plant where Dr. Light's spirit is located is occupied by electronic-based spirits. This references Dr. Light's association with electronic automatons. | *In World of Light, the Power Plant where Dr. Light's spirit is located is occupied by electronic-based spirits. This references Dr. Light's association with electronic automatons. | ||
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|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}} | ||
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*The pink Villager puppet fighter | *The pink Villager puppet fighter references both the female Villager and Roll wearing a red-tinted dress. | ||
*The Mega Man minion fighter references Mega Man being the "big brother" of Roll. The minion fighter's red costume references the red coloration of Roll's dress. | |||
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series. | *The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series. | ||
*Though while Roll has never demonstrated regenerative capabilities, the Autoheal battle condition references her | *Though while Roll has never demonstrated regenerative capabilities, the Autoheal battle condition references her ability to craft healing items for Mega Man such as Energy Tanks. | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | ||
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*The Falco puppet fighter | *The Falco puppet fighter references both Falco and Beat being avian characters. The puppet fighter's blue costume references Beat's blue color scheme. | ||
*The Mega Man minion fighter references Beat being Mega Man's robotic bird-like companion. The minion fighter's cyan costume references Beat's cyan color scheme. | |||
*The Heavy Wind hazard and the second battle condition reference Beat's role to carry Mega Man out of pits and fly through the air if he falls into one. | *The Heavy Wind hazard and the second battle condition reference Beat's role to carry Mega Man out of pits and fly through the air if he falls into one. | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
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*The R.O.B puppet fighter | *The R.O.B puppet fighter represents Auto, a green-colored robotic buddy of Mega Man. | ||
*The puppet fighter starts off with a Super Scope, referencing the bazooka Auto wields in the flying sections of ''Mega Man 8''. | |||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
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*The two Captain Falcon puppet fighters are jokes reference to Duo's name, as well as a reference to his evil counterpart in ''Mega Man 8''. | *The two Captain Falcon puppet fighters are jokes reference to Duo's name, as well as a reference to his evil counterpart in ''Mega Man 8''. The puppet fighter's cyan costume references Duo's blue color scheme. | ||
*The | *The puppet fighter's favored [[Falcon Punch]] and first battle condition references one of Duo's main attacks: an energy-infused punch with his large left hand. | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | ||
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* | *Similar to the battle with Dr. Light, the Dr. Mario puppet fighter references both Dr. Mario and Dr. Wily sharing the same title of doctor. | ||
*This spirit battle references the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, which often | *This spirit battle references the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, all of them taking place inside Wily Castle, which often leads to the battle against Dr. Wily after they are all defeated. | ||
*In World of Light, the Base where Dr. Wily's spirit is located is occupied by robotic-based spirits. This references Dr. Wily's association with robotics. | *In World of Light, the Base where Dr. Wily's spirit is located is occupied by robotic-based spirits. This references Dr. Wily's association with robotics. | ||
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|{{SSBUMusicLink|Mega Man|Cut Man Stage}} | |{{SSBUMusicLink|Mega Man|Cut Man Stage}} | ||
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*The Pac-Man puppet fighter | *The Pac-Man puppet fighter references both Pac-Man and Mettaur being spherical characters with a yellow coloration. | ||
*The stage references Guts Man's stage, | *The stage references Guts Man's stage, where Mettaurs are first seen in the original ''Mega Man''. | ||
*The second battle condition references the Mettaurs' behavior of hiding their bodies inside their helmets until an enemy comes near and their invulnerability to most attacks while in this state. The third battle condition references how most variations of Mettaur cannot jump. | *The second battle condition references the Mettaurs' behavior of hiding their bodies inside their helmets until an enemy comes near and their invulnerability to most attacks while in this state. The third battle condition references how most variations of Mettaur cannot jump. | ||
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|{{SSBUMusicLink|Mega Man|Cut Man Stage}} | |{{SSBUMusicLink|Mega Man|Cut Man Stage}} | ||
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*The Young Link puppet fighter's favored [[Boomerang]] | *The Young Link puppet fighter's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang. The puppet fighter's orange costume references Cut Man's orange color scheme. | ||
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|{{SSBUMusicLink|Mega Man|Guts Man Stage}} | |{{SSBUMusicLink|Mega Man|Guts Man Stage}} | ||
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*The orange Giant Mega Man puppet fighter represents Guts Man, a giant civil engineering Robot Master. | *The orange Giant Mega Man puppet fighter represents Guts Man, a giant civil engineering Robot Master with orange armor plating. The puppet fighter and the third battle condition references Mega Man's grab and throwing attacks being based on Guts Man's Special Weapon, the Super Arm. | ||
*The stage and music | *The stage and music references the Guts Man Stage in ''Mega Man''. The stage is also referenced by the canyon-like area of the badlands in World of Light. | ||
*The Earthquake rule | *The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. | ||
*This spirit battle and the Barrel items in the Item Tidal Wave rule references Guts Man's great physical strength, which, along with his Super Armor Special Weapon, allows him to pick up and throw heavy objects at Mega Man. | |||
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|{{SSBUMusicLink|Mega Man|Ice Man Stage}} | |{{SSBUMusicLink|Mega Man|Ice Man Stage}} | ||
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*The Ice Climbers puppet fighter | *The Ice Climbers references both the Ice Climbers and Ice Man being short, parka-wearing characters who utilizes ice-based attacks. The puppet fighter's white costume references the light blue coloration of Ice Man's parka. | ||
*The stage, music and Ice Floor hazard | *The stage, music, and Ice Floor hazard references the Ice Man Stage in ''Mega Man''. | ||
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|{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | |{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | ||
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*The Young Link puppet fighter's favored ({{b|Bomb|Link}}) | *The Young Link puppet fighter's favored ({{b|Bomb|Link}}) references Bomb Man's Special Weapon, [[Hyper Bomb]]. The puppet fighter's orange costume references the orange coloration of Bomb Man's armor. | ||
*The music references the Bomb Man stage in ''Mega Man''. | |||
*In World of Light, the Base where Bomb Man's spirit is located is occupied by robotic-based spirits. This references Bomb Man being a robotic character. | *In World of Light, the Base where Bomb Man's spirit is located is occupied by robotic-based spirits. This references Bomb Man being a robotic character. | ||
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|{{SSBUMusicLink|Mega Man|Fire Man Stage}} | |{{SSBUMusicLink|Mega Man|Fire Man Stage}} | ||
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*The Mega Man puppet fighter's | *The Mega Man puppet fighter's favored down smash attack, Flame Blast is not based on Fire Man's Special Weapon, but that of a similar Robot Master from ''Mega Man 6'', Flame Man. The puppet fighter's red costume references Fire Man's red-and-white color scheme. | ||
*The stage, music and Lava Floor hazard | *The stage, music and Lava Floor hazard references the Fire Man Stage in ''Mega Man''. | ||
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|{{SSBUMusicLink|Mega Man|Guts Man Stage}} | |{{SSBUMusicLink|Mega Man|Guts Man Stage}} | ||
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*The Pikachu Libre puppet fighter | *The Pikachu Libre puppet fighter references both Pikachu Libre and Elec Man being masked characters who utilizes electric-based attacks. The Pikachu Libre costume's color scheme is also similar to Elec Man's color scheme. | ||
*The Zap Floor hazard references Elec Man's association with electricity. This is also referenced by the Power Plant where Elec Man's spirit is located, as the Power Plant is occupied by electricity-based spirits. | *The Zap Floor hazard references Elec Man's association with electricity. This is also referenced by the Power Plant where Elec Man's spirit is located, as the Power Plant is occupied by electricity-based spirits. | ||
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|{{SSBUMusicLink|Mega Man|Metal Man Stage}} | |{{SSBUMusicLink|Mega Man|Metal Man Stage}} | ||
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*The Mega Man puppet fighters' favored [[Metal Blade]] represents the same Special Weapon he obtains from Metal Man. | *The Mega Man puppet fighters' favored [[Metal Blade]] represents the same Special Weapon he obtains from Metal Man. The puppet fighter's brown costume is based off of Mega Man's appearance when using Metal Blade in the ''Mega Man'' series. | ||
*The music references the Metal Man stage in ''Mega Man''. | |||
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|{{SSBUMusicLink|Mega Man|Air Man Stage}} | |{{SSBUMusicLink|Mega Man|Air Man Stage}} | ||
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*The Mega Man puppet fighter | *The Mega Man puppet fighter starts off with a Gust Bellows, referencing Air Man's Special Weapon, Air Shooter, which pushes Mega Man back as the tornados fly away from him. The puppet fighter's cyan costume references Air Man's blue color scheme. | ||
*The stage and music | *The stage and music references the Air Man stage in ''Mega Man 2'', which is also a sky-based stage featuring clouds as platforms. | ||
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|{{SSBUMusicLink|Mega Man|Quick Man Stage}} | |{{SSBUMusicLink|Mega Man|Quick Man Stage}} | ||
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*The Boomerang item | *The Mega Man puppet fighter's orange costume features a yellow coloration, referencing Quick Man's orange-and-yellow color scheme. | ||
*The music references the Quick Man stage in ''Mega Man 2''. | |||
*The Boomerang item references Quick Man's Special Weapon, Quick Boomerang. | |||
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|{{SSBUMusicLink|Mega Man|Crash Man Stage}} | |{{SSBUMusicLink|Mega Man|Crash Man Stage}} | ||
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*The Mega Man puppet fighter's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man. | *The Mega Man puppet fighter's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man. The puppet fighter's orange costume references Crash Man's orange color scheme. | ||
*The stage and music | *The stage and music references the Crash Man Stage in ''Mega Man 2'' which prominently features ladders. | ||
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|{{SSBUMusicLink|Mega Man|Flash Man Stage}} | |{{SSBUMusicLink|Mega Man|Flash Man Stage}} | ||
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*The Timer item references Flash Man's Special Weapon, Time Stopper. | *The Mega Man puppet fighter's cyan costume references Flash Man's cyan color scheme. | ||
*The music references the Flash Man stage in ''Mega Man 2''. | |||
*The time stamina battle condition and the Timer item references Flash Man's association with time. The Timer item also references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents. | |||
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|{{SSBUMusicLink|Mega Man|Wood Man Stage}} | |{{SSBUMusicLink|Mega Man|Wood Man Stage}} | ||
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*The Mega Man puppet fighter's frequent use of [[Leaf Shield]] represents the same Special Weapon he obtains from Wood Man. | *The Mega Man puppet fighter's frequent use of [[Leaf Shield]] represents the same Special Weapon he obtains from Wood Man. The puppet fighter's green costume is based off of Mega Man's appearance when using Leaf Shield in the ''Mega Man' series. | ||
*The stage and music | *The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage. This is also referenced by the Lost Woods in the Sacred Land where the Wood Man spirit is located in World of Light. | ||
*The third battle condition | *The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks. | ||
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|{{SSBUMusicLink|Mega Man|Hard Man Stage}} | |{{SSBUMusicLink|Mega Man|Hard Man Stage}} | ||
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*The Mega Man puppet fighter's favored down aerial attack, Hard Knuckle, represents the same Special Weapon he obtains from Hard Man. | *The Mega Man puppet fighter's favored down aerial attack, Hard Knuckle, represents the same Special Weapon he obtains from Hard Man. The puppet fighter's cyan costume references Hard Man's blue color scheme. | ||
*The stage and music | *The stage and music references the Hard Man stage in ''Mega Man 3'' which features mining tunnels. | ||
*The Earthquake rule references Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place. | *The Earthquake rule references Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place. | ||
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|{{SSBUMusicLink|Mega Man|Top Man Stage}} | |{{SSBUMusicLink|Mega Man|Top Man Stage}} | ||
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*The Mega Man Team 's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man. | *The Mega Man Team 's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man. The puppet fighter's grey costume is based off of Mega Man's appearance when using Top Spin in the ''Mega Man'' series. | ||
*The stage and music | *The stage and music references the Top Man Stage in ''Mega Man 3'' which features plants and leaves. | ||
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|{{SSBUMusicLink|Mega Man|Snake Man Stage}} | |{{SSBUMusicLink|Mega Man|Snake Man Stage}} | ||
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*The Snake puppet | *The Snake puppet fighter is a joke reference to Snake Man's name. The puppet fighter's green costume references the green coloration of Snake Man's armor. | ||
*The stage references the grassland where Snake Man's spirit is located in World of Light. | *The stage references the grassland where Snake Man's spirit is located in World of Light. | ||
*The Bombchu item | *The Bombchu item references Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces. | ||
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|{{SSBUMusicLink|Mega Man|Spark Man Stage}} | |{{SSBUMusicLink|Mega Man|Spark Man Stage}} | ||
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*The Mega Man puppet fighter's favored up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man. | *The Mega Man puppet fighter's favored up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man. The puppet fighter's orange costume references Spark Man's orange color scheme. | ||
*The stage and music | *The stage and music references the Spark Man stage in ''Mega Man 3'' which features a factory-like setting. | ||
*The Zap Floor hazard | *The Zap Floor hazard references Spark Man's association with electricity. | ||
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|{{SSBUMusicLink|Mega Man|Shadow Man Stage}} | |{{SSBUMusicLink|Mega Man|Shadow Man Stage}} | ||
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*The Greninja puppet fighter's | *The Greninja puppet fighter references both Greninja and Shadow Man being ninja characters. The puppet fighter's purple coloration references Shadow Man's dark color scheme. | ||
*The stage and music | *The stage and music references the Shadow Man stage in ''Mega Man 3'' which features lava. This is also referenced by the Molten Fortress where Shadow Man's spirit is located in World of Light. | ||
*The puppet fighter's favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]]. | |||
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|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | ||
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*The Mega Man puppet fighter | *The Mega Man puppet fighter starts off with a Steel Diver, representing Dive Man's Special Weapon, Dive Missile. The puppet fighter's cyan costume references Dive Man's blue color scheme. | ||
*The stage references the Dive Man Stage in ''Mega Man 4'' which features an underwater level. | *The stage and music references the Dive Man Stage in ''Mega Man 4'' which features an underwater level. | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | ||
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*The white | *The Samus puppet fighter references both Samus and Skull Man wearing armor which also conceals their face. The puppet fighter's white costume references Skull Man's white color scheme. | ||
*The music references Skull Man's appearance in ''Mega Man 4''. | |||
*The puppet fighter starting off with a Franklin Badge and the Reflect-Damage Buffed battle conditions references Skull Man's Special Weapon, [[Skull Barrier]], which negates enemy projectiles, and appeared as a custom move for {{SSB4|Mega Man}} in ''[[Super Smash Bros. 4]]'' with the ability to reflect projectiles. | |||
*In World of Light, the Skull Man spirit is located in Dracula's Castle, likely referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series. | *In World of Light, the Skull Man spirit is located in Dracula's Castle, likely referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series. | ||
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|{{SSBUMusicLink|Mega Man|Gravity Man Stage}} | |{{SSBUMusicLink|Mega Man|Gravity Man Stage}} | ||
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*The Dark Samus puppet fighter | *The Dark Samus puppet fighter references how Dark Samus appears to be floating by defying gravity. The puppet fighter's pink costume references Gravity Man's reddish-hued color scheme. | ||
*The stage and High Gravity and Low Gravity | *The stage, music, and High Gravity and Low Gravity hazards references the Gravity Man stage in ''Mega Man 5'' which prominently features gravity gimmicks. | ||
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|{{SSBUMusicLink|Mega Man|Napalm Man Stage}} | |{{SSBUMusicLink|Mega Man|Napalm Man Stage}} | ||
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*The Snake puppet fighters' favored [[Hand Grenade]] | *The Snake puppet fighters' favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding. | ||
*The music references the Napalm Man stage in ''Mega Man 5''. | |||
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|{{SSBUMusicLink|Mega Man|Dark Man Stage}} | |{{SSBUMusicLink|Mega Man|Dark Man Stage}} | ||
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*This spirit battle | *This spirit battle fighting against the four Dark Man robots, with the three Samus minion fighters representing the first three Dark Men and the Mega Man puppet fighter representing the fourth and final Dark Man. | ||
**The first Samus minion fighter starts off with a Super Scope, referencing Dark Man 3's right plasma arm. | |||
**The second minion fighter's Impact Run effect references Dark Man 1 being a tank who tries to run Mega Man over. | |||
**The third Samus minion fighter starts off with a Franklin Badge, referencing Dark Man 2's electromagnetic barriers. | |||
*The music references the Dark Man stage in ''Mega Man 5''. | |||
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*The Metal Simon puppet fighter's favored smash attacks represents Knight Man's Special Weapon, Knight Crusher, which fires a metallic spiked ball much like that at the end of the Vampire Killer. | *The Metal Simon puppet fighter's favored smash attacks represents Knight Man's Special Weapon, Knight Crusher, which fires a metallic spiked ball much like that at the end of the Vampire Killer. | ||
*The stage references the boss room of Knight Man | *The stage references the boss room of Knight Man stage in''Mega Man 6'' which features similar banners. | ||
*In World of Light, the Knight Man is located in Dracula's Castle, referencing the recurring knight enemies in the ''Castlevania'' series. | *In World of Light, the Knight Man is located in Dracula's Castle, referencing the recurring knight enemies in the ''Castlevania'' series. | ||
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|{{SSBUMusicLink|Mega Man|Air Man Stage}} | |{{SSBUMusicLink|Mega Man|Air Man Stage}} | ||
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*Similar to the battle with Air Man, the stage and music | *The Mega Man puppet fighter's orange costume references Wind Man's orange color scheme. | ||
*The Heavy Wind hazard represents Wind Man's Special Weapon, Wind Storm, as well as the various wind hazards seen in his stage. The hazard and third battle condition also references | *Similar to the battle with Air Man, the stage and music references the Wind Man stage in ''Mega Man 6'' which features a cloudy sky setting. The stage is also referenced by the Temple of Light where Wind Man's spirit is located in World of Light. | ||
*The Heavy Wind hazard represents Wind Man's Special Weapon, Wind Storm, as well as the various wind hazards seen in his stage. The hazard and third battle condition also references Wind Man's ability to fly across the boss room. | |||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
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*The Mega Man puppet fighters' favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man. | *The Mega Man puppet fighters' favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man. The puppet fighter's chartreuse costume is based off of Mega Man's appearance when using Slash Claw in the ''Mega Man'' series. | ||
*The stage | *The stage references the Slash Man stage in ''Mega Man 7'' which features a jungle-like setting. | ||
*The Sticky Floor hazard | *The Sticky Floor hazard references the Slash Man boss battle where he drops eggs containing a red adhesive substance that prevents Mega Man from moving if he touches it. | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
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*The Mega Man puppet fighters' favored | *The Mega Man puppet fighters' favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man. The puppet fighter's brown costume references the brown coloration of Sword Man's armor. | ||
*The stage | *The stage references the Sword Man Stage from ''Mega Man 8'' which features a ruined castle setting. | ||
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|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}} | |{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}} | ||
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*The R.O.B. puppet fighter | *The R.O.B. puppet fighter starts off with a Black Hole, representing Galaxy Man and his Special Weapon, Black Hole Bomb. | ||
*The stage and Low Gravity hazard represent the Galaxy Man stage from ''Mega Man 9'' which features a space | *The stage and Low Gravity hazard represent the Galaxy Man stage from ''Mega Man 9'' which features a space setting, as well as the spaceship themed enemies fought in it. It is also referenced by outer space where Galaxy Man's spirit is located in World of Light. | ||
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|{{SSBUMusicLink|Mega Man|Opening Stage}} | |{{SSBUMusicLink|Mega Man|Opening Stage}} | ||
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*The Mega Man puppet fighter | *The Mega Man puppet fighter references Mega Man X being Mega Man's successor. | ||
*The stage references Central Highway, the opening stage in ''Mega Man X''. | *The stage and music references Central Highway, the opening stage in ''Mega Man X'' which features a highway occupide by vehicles. | ||
*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which reduce the damage he takes from attacks and grant him resistance to knockback in certain games. | *The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which reduce the damage he takes from attacks and grant him resistance to knockback in certain games. | ||
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|{{SSBUMusicLink|Mega Man|X vs ZERO}} | |{{SSBUMusicLink|Mega Man|X vs ZERO}} | ||
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*The | *The Mega Man puppet fighter's red costume features a white coloration, referencing Zero's red-and-white color scheme. Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy. | ||
*The stage references Central Highway, the opening stage in ''Mega Man X''. | *The stage references Central Highway, the opening stage in ''Mega Man X''. | ||
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, in the first few ''Mega Man X'' games where it is much stronger than X's arm cannon. | *The first battle condition references the power of Zero's arm cannon, the Zero Buster, in the first few ''Mega Man X'' games where it is much stronger than X's arm cannon. | ||
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|{{SSBUMusicLink|Mega Man|Opening Stage}} | |{{SSBUMusicLink|Mega Man|Opening Stage}} | ||
| | | | ||
*The Mega Man puppet | *The Mega Man puppet fighter's grey costume references the dark coloration of Axl's armor. | ||
*The stage | *The stage references the various dystopian cities from the ''Mega Man X'' series, in particular the first stage of Axl's first game, ''Mega Man X7''. | ||
*The puppet fighters start off with a Ray Gun, referencing Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''. | |||
|- | |- | ||
|910 | |910 | ||
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|{{SSBUMusicLink|Mega Man|X vs ZERO}} | |{{SSBUMusicLink|Mega Man|X vs ZERO}} | ||
| | | | ||
*The Ganondorf | *The Ganondorf references both Ganondorf and Sigma being physically powerful main antagonists from their respective series. The puppet fighter's violet costume features a red coloration, referencing the red-and-violet coloration of Sigma's cape. | ||
*The stage | *The stage references Sigma Palace and the various dystopian cities from the ''Mega Man X'' series. | ||
*The | *The puppet fighter starts off with a [[Beam Sword]] and frequently uses his sword-based smash attacks, referencing the various weapons Sigma uses throughout the ''Mega Man X'' series, such as a lightsaber in the original game and a scythe in ''Mega Man X4''. | ||
*In World of Light, the Sigma spirit must be defeated in order to access the Mega Man spirit, which references | *In World of Light, the Sigma spirit must be defeated in order to access the Mega Man spirit, which references Sigma being the arch enemy of X, the successor of Mega Man. | ||
|- | |- | ||
|911 | |911 | ||
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|{{SSBUMusicLink|Nintendo|Light Plane (Remix)}} | |{{SSBUMusicLink|Nintendo|Light Plane (Remix)}} | ||
| | | | ||
*The Mega Man puppet fighters | *The Mega Man puppet fighters references MegaMan Volnutt being Mega Man's successor. | ||
*The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins. | *The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins. | ||
*The High Gravity hazard likely references | *The High Gravity hazard likely references the ''Legends'' games' shift in genre from platforming to 3D action-adventure where it lacked the usual jumping mechanic. | ||
*The Explosive Type items likely references a mission from ''Mega Man Legends'' that involved diffusing bombs. | |||
*The timed battle condition references the timed trials in the ''Mega Man Legends'' series. | |||
|- | |- | ||
|912 | |912 | ||
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|{{SSBUMusicLink|Nintendo|Light Plane (for 3DS / Wii U)}} | |{{SSBUMusicLink|Nintendo|Light Plane (for 3DS / Wii U)}} | ||
| | | | ||
*The Isabelle puppet fighter | *The Isabelle puppet fighter's red costume references both Isabelle and Roll Casket being female characters with blonde hair and wearing a red outfit. | ||
*The Diddy Kong minion fighter represents Data, Mega Man Volnutt's robotic monkey companion. | *The Diddy Kong minion fighter represents Data, Mega Man Volnutt's robotic monkey companion. The minion fighter's white costume features Diddy Kong's fur turning light brown, refrencing Data's white-and-brownish color scheme. | ||
*The stage and music reference Roll's role as a mechanic and airship pilot in the ''Mega Man Legends'' series, piloting the Flutter and other vehicles. | *The stage and music reference Roll's role as a mechanic and airship pilot in the ''Mega Man Legends'' series, piloting the Flutter and other aerial vehicles. | ||
*The Hocotate Bomb item references the ending of ''Mega Man Legends 2'', where Mega Man Volnutt gets stuck on the planet Elysium and Roll Caskett alongside other characters build a rocket in an attempt to rescue him. | *The Hocotate Bomb item references the ending of ''Mega Man Legends 2'', where Mega Man Volnutt gets stuck on the planet Elysium and Roll Caskett alongside other characters build a rocket in an attempt to rescue him. | ||
|- | |- | ||
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| | | | ||
*The Wendy puppet fighter's Koopa Clown Car references the various machines Tron Bonne pilots in the ''Mega Man Legends'' series, such as the Gustaff. | *The Wendy puppet fighter's Koopa Clown Car references the various machines Tron Bonne pilots in the ''Mega Man Legends'' series, such as the Gustaff. | ||
*The two Tiny R.O.B. represents the Servbots, Tron Bonne's robotic servants. | *The two Tiny R.O.B. represents the Servbots, Tron Bonne's robotic servants. The puppet fighter and the yellow coloration references the Servbots' heads colored yellow and featuring round eyes. | ||
*The stage references Ryship Island, the main setting of ''The Misadventures of Tron Bonne'', a spin-off game of the ''Mega Man Legends'' series. | |||
|- | |- | ||
|914 | |914 | ||
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*The Mega Man puppet fighter represents MegaMan.EXE, the NetNavi protagonist of the ''Mega Man Battle Network'' series. | *The Mega Man puppet fighter represents MegaMan.EXE, the NetNavi protagonist of the ''Mega Man Battle Network'' series. | ||
*The stage likely references visual aesthetic of the cyberworld from the ''Mega Man Battle Network'' series. | *The stage likely references visual aesthetic of the cyberworld from the ''Mega Man Battle Network'' series. | ||
*This spirit battle references the "virus busting" mechanic of the ''Mega Man Battle Network'' series where the NetNavi is installed with a Battle Chip battle program to fight off invading viruses and hackers. As such, the second puppet fighter starting off with a Bob-omb | *This spirit battle references the "virus busting" mechanic of the ''Mega Man Battle Network'' series where the NetNavi is installed with a Battle Chip battle program to fight off invading viruses and hackers. As such, the second puppet fighter starting off with a Bob-omb references the bomb-type Battle Chip while the third puppet fighter starting off with a Beam Sword references the sword-type Battle Chip. | ||
|- | |- | ||
|915 | |915 | ||
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|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | |{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | ||
| | | | ||
*The Shulk puppet fighter | *The Shulk puppet fighter references both Shulk and ProtoMan.EXE wielding plasma swords. The puppet fighter's lavender costume references the lavender-colored light emitted from ProtoMan.EXE's sword. | ||
*The stage references the 16-bit style of the ''Mega Man Battle Network'' series. | *The stage references the 16-bit style of the ''Mega Man Battle Network'' series. | ||
*The Sword items and battle condition | *The Sword items and battle condition references the sword-type Battle Chips which ProtoMan.EXE prominently uses. | ||
|- | |- | ||
|916 | |916 | ||
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|{{SSBUMusicLink|Mega Man|Shooting Star}} | |{{SSBUMusicLink|Mega Man|Shooting Star}} | ||
| | | | ||
*The Richter puppet fighter represents Geo Stelar, the main protagonist of the ''Mega Man Star Force'' series. | *The Richter puppet fighter represents Geo Stelar, the main protagonist of the ''Mega Man Star Force'' series. The puppet fighter's red costume references the red coloration of Geo's jacket. | ||
*The Wolf minion fighter | *The Wolf minion fighter references both Wolf and Omega-Xis sharing a similar canid appearance. The puppet fighter's blue costume references Omega-Xis' blue color scheme. | ||
*The stage | *The stage references the Wave World, the successor to the ''Battle Network's'' Cyberworld. | ||
|- | |- | ||
|918 | |918 | ||
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|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | |{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | ||
| | | | ||
*The Zero Suit Samus puppet fighter | *The Zero Suit Samus puppet fighter references both Zero Suit Samus and Mega Man Zero being blonde characters who wear their hair in a ponytail, and having "Zero" in their names. The puppet fighter's red costume references Mega Man Zero's red color scheme. | ||
*The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero''. | *The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero''. | ||
*The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness. | *The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness. | ||
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| | | | ||
*The Mega Man Team represents four of the several Biometals that can be used by Vent and Aile in ''Mega Man ZX'', these being Model X, F, H and ZX in order. | *The Mega Man Team represents four of the several Biometals that can be used by Vent and Aile in ''Mega Man ZX'', these being Model X, F, H and ZX in order. | ||
*The Mega Man puppet | **The cyan Mega Man puppet fighter's favored side smash references Model X carrying the essence of X, who utilized the X-Buster attack similar to Mega Man's Charge Shot. | ||
**The orange Mega Man puppet fighter's favored down smash references Model F carrying the essence of Fighting Fefnir, who utilized fire-based attacks. | |||
**The green Mega Man puppet fighter's favored up smash references Model H carrying the essence of Harpuia, who utilized electric-based attacks. | |||
**The red Mega Man puppet fighter starts off with a Beam Sword, referencing Model ZX carrying the essence of Zero, who utilized his Zero Saber. | |||
*The stage references the 16-bit style of ''Mega Man ZX''. | *The stage references the 16-bit style of ''Mega Man ZX''. | ||
|} | |} |
Revision as of 14:08, October 20, 2020
The following is the list of the Spirits from the Mega Man series in Super Smash Bros. Ultimate.
Primary Spirits
No. | Image | Name | Type | Class | Slot | Base | Max | Base | Max | Base | Max | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
865 | Proto Man | ★★★★ | ⬡⬡⬡ | 4,011 | 10,029 | 1,484 | 3,711 | 2,527 | 6,318 | No Effect | Mega Man 3 (Artwork: Mega Man 10) |
•Summon with cores from Dr. Light, Roll, and any core | ||
866 | Bass | ★★★ | ⬡⬡⬡ | 2,544 | 7,652 | 1,374 | 4,132 | 1,170 | 3,520 | No Effect | Mega Man 7 (Artwork: Mega Man 10) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
872 | Duo | ★★ | ⬡ | 1,768 | 7,097 | 807 | 3,241 | 893 | 3,583 | Fist Attack ↑ | Mega Man 2: The Power Fighters (Artwork: Mega Man 8) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
874 | Wily Capsule | ★★★ | ⬡⬡⬡ | 2,683 | 8,071 | 1,073 | 3,228 | 1,610 | 4,843 | No Effect | Mega Man 4 (Artwork: Mega Man 7) |
•Purchase at Funky Kong's Shack for 4000SP •Battle via Spirit Board | ||
875 | Mettaur | ★ | ⬡ | 1,256 | 6,282 | 302 | 1,510 | 906 | 4,531 | Jump ↓ | Mega Man (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
876 | Cut Man | ★★ | ⬡⬡ | 1,716 | 6,885 | 1,081 | 4,338 | 635 | 2,547 | No Effect | Mega Man (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
877 | Guts Man | ★★ | ⬡ | 1,741 | 7,006 | 975 | 3,923 | 766 | 3,083 | No Effect | Mega Man (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
880 | Fire Man | ★★ | ⬡⬡ | 1,885 | 7,589 | 1,013 | 4,076 | 733 | 2,951 | Water Weakness | Mega Man (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
881 | Elec Man | ★★ | ⬡⬡ | 1,749 | 7,001 | 916 | 3,666 | 734 | 2,939 | Electric Attack ↑ | Mega Man (Artwork: Rockman Complete Works) |
•Battle via World of Light (Power Plant) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
882 | Yellow Devil | ★★★ | ⬡ | 3,794 | 11,429 | 1,229 | 3,704 | 2,284 | 6,879 | Speed ↓ | Mega Man | •Summon with cores from Waddle Doo and Diskun | ||
883 | Metal Man | ★★ | ⬡⬡ | 1,700 | 6,824 | 595 | 2,388 | 1,105 | 4,436 | No Effect | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
888 | Wood Man | ★★ | ⬡⬡ | 1,816 | 7,315 | 786 | 3,165 | 961 | 3,869 | Fire Weakness | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via World of Light (Sacred Land) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
891 | Snake Man | ★ | ⬡ | 1,104 | 5,521 | 635 | 3,175 | 469 | 2,346 | No Effect | Mega Man 3 (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
896 | Skull Man | ★★ | ⬡⬡ | 1,552 | 6,229 | 590 | 2,367 | 962 | 3,862 | No Effect | Mega Man 4 (Artwork: Rockman Complete Works) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
898 | Napalm Man | ★ | ⬡ | 1,008 | 5,044 | 549 | 2,749 | 459 | 2,295 | No Effect | Mega Man 5 (Artwork: Rockman Complete Works) |
•Purchase at Sheldon's Place for 500SP •Battle via Spirit Board | ||
900 | Knight Man | ★ | ⬡⬡ | 989 | 4,949 | 485 | 2,425 | 504 | 2,524 | No Effect | Mega Man 6 (Artwork: Rockman Complete Works) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
902 | Slash Man | ★ | ⬡ | 1,001 | 5,009 | 606 | 3,031 | 395 | 1,978 | No Effect | Mega Man 7 | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
905 | X | ★★★ | ⬡ | 2,858 | 8,575 | 1,486 | 4,459 | 1,372 | 4,116 | Can Be Enhanced at Lv. 99 | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Battle via World of Light (The Final Battle - Light) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
906 | Full Armor X | ★★★★ | ⬡ | 3,418 | 8,548 | 1,567 | 3,918 | 1,282 | 3,206 | Super Armor | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Enhance the X spirit | ||
907 | Zero (Zero Buster) | ★★ | ⬡⬡ | 1,781 | 7,149 | 1,051 | 4,218 | 730 | 2,931 | Can Be Enhanced at Lv. 99 | Mega Man X | •Battle via World of Light (The Final Battle - Dark) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
908 | Zero (Z-Saber) | ★★★★ | ⬡⬡ | 4,810 | 12,026 | 2,447 | 6,118 | 1,736 | 4,340 | Weapon Attack & Move Speed ↑ | Mega Man X2 (Artwork: Mega Man X5) |
•Enhance the Zero (Zero Buster) spirit | ||
910 | Sigma | ★★★ | ⬡⬡⬡ | 2,949 | 8,869 | 1,961 | 5,898 | 988 | 2,971 | No Effect | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
911 | MegaMan Volnutt | ★★★ | ⬡⬡⬡ | 2,665 | 8,015 | 1,399 | 4,208 | 1,266 | 3,807 | No Effect | Mega Man Legends | •Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
913 | Tron Bonne | ★★ | ⬡⬡⬡ | 1,656 | 6,626 | 704 | 2,816 | 952 | 3,810 | No Effect | Mega Man Legends | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
914 | MegaMan.EXE | ★★★★ | ⬡⬡⬡ | 4,015 | 10,039 | 2,128 | 5,321 | 1,887 | 4,718 | No Effect | Mega Man Battle Network (Artwork: Rockman.EXE Operate Shooting Star) |
•Battle via World of Light (The Dark Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once) | ||
915 | ProtoMan.EXE | ★★★ | ⬡⬡ | 2,945 | 8,860 | 1,299 | 3,907 | 1,379 | 4,148 | Sword Attack ↑ | Mega Man Battle Network | •Battle via World of Light (The Light Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
916 | Geo Stelar & Omega-Xis | ★★ | ⬡⬡⬡ | 1,350 | 5,404 | 749 | 2,999 | 601 | 2,405 | Can Be Enhanced at Lv. 99 | Mega Man Star Force | •Complete Challenge (Adventure): Awaken 25 fighters. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | ||
917 | Star Force Mega Man | ★★★ | ⬡⬡⬡ | 3,079 | 9,239 | 1,554 | 4,663 | 1,351 | 4,053 | Shooting Items ↑ | Mega Man Star Force | •Enhance the Geo Stelar & Omega-Xis spirit | ||
918 | Mega Man Zero | ★★★ | ⬡⬡ | 3,224 | 9,697 | 1,773 | 5,334 | 1,158 | 3,482 | Sword Attack ↑ | Mega Man Zero (Artwork: Mega Man Zero 2) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
919 | Model X | ★ | ⬡⬡⬡ | 845 | 4,229 | 549 | 2,749 | 296 | 1,480 | Can Be Enhanced at Lv. 99 | Mega Man ZX | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
920 | Model ZX | ★★ | ⬡⬡⬡ | 1,720 | 6,958 | 910 | 3,680 | 744 | 3,011 | Transformation Duration ↑ | Mega Man ZX | •Enhance the Model X spirit |
Support Spirits
No. | Image | Name | Class | Cost | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|
867 | Dr. Light | ★★★ | ⬢⬢ | Zap-Floor Immunity | Mega Man (Artwork: Mega Man 9) |
•Battle via World of Light (Power Plant) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
868 | Roll | ★★★ | ⬢⬢ | Autoheal | Mega Man (Artwork: Mega Man 9) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
869 | Rush | ★★★ | ⬢ | Up Special ↑ | Mega Man 3 | •Summon with cores from Chibi-Tot, Boney, and any core | |
870 | Beat | ★★ | ⬢ | Air Attack ↑ | Mega Man 5 (Artwork: Mega Man 9) |
•Purchase at Timmy and Tommy's for 1000SP •Battle via Spirit Board | |
871 | Auto | ★★ | ⬢⬢ | Super Scope Equipped | Mega Man 7 | •Treasure Chest in World of Light (Power Plant) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
873 | Dr. Wily | ★★★★ | ⬢⬢ | Jam FS Charge | Mega Man (Artwork: Mega Man 10) |
•Battle via World of Light (Base) •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | |
878 | Ice Man | ★★ | ⬢ | Lava-Floor Resist | Mega Man (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
879 | Bomb Man | ★★ | ⬢ | Bob-omb Equipped | Mega Man (Artwork: Rockman Complete Works) |
•Battle via World of Light (Base) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
884 | Air Man | ★★ | ⬢⬢ | Fog Immunity | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
885 | Quick Man | ★★ | ⬢ | Move Speed ↑ | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
886 | Crash Man | ★★ | ⬢ | Bomber Equipped | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
887 | Flash Man | ★★ | ⬢⬢ | Screen-Flip Immunity | Mega Man 2 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
889 | Hard Man | ★★ | ⬢ | Weapon Attack ↑ | Mega Man 3 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
890 | Top Man | ★ | ⬢⬢ | Screw Attack Equipped | Mega Man 3 (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
892 | Spark Man | ★★ | ⬢⬢ | Energy Shot Attack/Resistance ↑ | Mega Man 3 (Artwork: Rockman Complete Works) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
893 | Shadow Man | ★★ | ⬢ | Killing Edge Equipped | Mega Man 3 (Artwork: Rockman Complete Works) |
•Battle via World of Light (Molten Fortress) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
894 | Drill Man | ★ | ⬢ | Drill Equipped | Mega Man 4 (Artwork: Rockman Complete Works) |
•Purchase at Sheldon's Place for 500SP | |
895 | Dive Man | ★ | ⬢⬢ | Steel Diver Equipped | Mega Man 4 (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
899 | Dark Man 4 | ★ | ⬢ | Rage Blaster Equipped | Mega Man 5 | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
901 | Wind Man | ★ | ⬢⬢ | Instadrop | Mega Man 6 (Artwork: Rockman Complete Works) |
•Battle via World of Light (Temple of Light) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
903 | Sword Man | ★ | ⬢ | Fire Bar Equipped | Mega Man 8 | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
904 | Galaxy Man | ★ | ⬢ | Energy-Shot Resist ↑ | Mega Man 9 | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
909 | Axl | ★★ | ⬢ | Ray Gun Equipped | Mega Man X7 | •Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
912 | Roll Caskett | ★★ | ⬢ | Shooting Attack ↑ | Mega Man Legends | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G |
Master Spirit
No. | Image | Name | Facility | Origin Game | Acquisition | Music |
---|---|---|---|---|---|---|
897 | Gravity Man | Dojo (Gravity Style) | Mega Man 5 (Artwork: Rockman Complete Works) |
•Battle via World of Light (The Dark Realm) | Gravity Man Stage |
Fighter Spirit
No. | Image | Alternate Artwork | Name | Origin Game | Acquisition |
---|---|---|---|---|---|
864 | Mega Man | Mega Man (Artwork: Mega Man 10) |
•Complete Classic Mode with Mega Man •Purchase from the Vault Shop for 300G (after unlocking Mega Man) |
Spirit Battles
Most Mega Man spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to Mega Man's, which must be depleted to defeat them.
Spirit | Battle parameters | Inspiration | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | |
866 | Bass | •Mega Man (120 HP) •Metal Duck Hunt (60 HP) |
9,100 | Wily Castle (Battlefield form) | N/A | •Stamina battle •The enemy's shooting items have increased power •The enemy is metal |
We're Robots (Dr. Wily Stage 2) |
| ||
867 | Dr. Light | •Dr. Mario (160 HP) •Mega Man (160 HP) |
10,000 | Wily Castle (Battlefield form) | N/A | •Defeat the main fighter to win •Stamina battle •The enemy tends to avoid conflict |
Mega Man 2 Medley |
| ||
868 | Roll | •Villager •Mega Man |
9,800 | Living Room | N/A | •Defeat the main fighter to win •Timed battle (2:00) •The enemy heals over time |
Mega Man Retro Medley |
| ||
870 | Beat | •Falco •Mega Man |
3,900 | Wily Castle (Ω form) | •Hazard: Heavy Wind | •Dangerously high winds are in effect •The enemy favors grabs and throws |
Mega Man 4 Medley |
| ||
871 | Auto | •R.O.B. | 3,600 | Moray Towers (Ω form) | •Item: Shooting Types | •The enemy starts the battle with a Super Scope | We're Robots (Dr. Wily Stage 2) |
| ||
872 | Duo | •Captain Falcon (80 HP) (×2) | 3,700 | Wily Castle (Ω form) | N/A | •The enemy's neutral special has increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
We're Robots (Dr. Wily Stage 2) |
| ||
873 | Dr. Wily | •Dr. Mario (50 HP) •Metal Mega Man (100 HP) (×8) |
12,600 | Wily Castle (hazards off) | N/A | •Stamina battle •Reinforcements will appear after an enemy is KO'd •The enemy is metal |
Mega Man 2 Medley |
| ||
874 | Wily Capsule | •Metal R.O.B. (180 HP) | 9,700 | Wily Castle (Ω form) | •Assist Trophy Enemies (Wily Capsule) | •Stamina battle •Hostile assist trophies will appear •The enemy is metal |
Mega Man 2 Medley |
| ||
875 | Mettaur | •Pac-Man (120 HP) | 1,800 | Wrecking Crew | N/A | •Stamina battle •The enemy shields often •The enemy doesn't like to jump |
Cut Man Stage |
| ||
876 | Cut Man | •Young Link (80 HP) (×2) | 3,700 | Wily Castle (Ω form) | N/A | •The enemy's side special has increased power •Stamina battle •The enemy favors side specials |
Cut Man Stage |
| ||
877 | Guts Man | •Giant Mega Man (140 HP) | 4,500 | Gerudo Valley (Ω form) | •Earthquake •Item Tidal Wave |
•The enemy has super armor and is hard to launch or make flinch •Stamina battle •The enemy favors grabs and throws |
Guts Man Stage |
| ||
878 | Ice Man | •Ice Climbers (140 HP) | 4,600 | Summit (Battlefield form) | •Hazard: Ice Floor | •The floor is frozen •The enemy's ice and water attacks have increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
Ice Man Stage |
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879 | Bomb Man | •Young Link (80 HP) (×2) | 3,500 | Wily Castle (Ω form) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors down specials |
Bomb Man Stage |
| ||
880 | Fire Man | •Mega Man (140 HP) | 4,200 | Norfair | •Hazard: Lava Floor | •The floor is lava •Stamina battle •The enemy favors down smash attacks |
Fire Man Stage |
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881 | Elec Man | •Pikachu (140 HP) | 4,400 | Wily Castle (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •The enemy's electric attacks have increased power •Stamina battle |
Guts Man Stage |
| ||
883 | Metal Man | •Mega Man (60 HP) (×3) | 3,600 | Wily Castle | N/A | •The enemy's neutral special has increased power •Stamina battle •The enemy favors neutral specials |
Metal Man Stage |
| ||
884 | Air Man | •Mega Man (140 HP) | 4,400 | Skyworld | •Hazard: Heavy Wind | •Dangerously high winds are in effect •Stamina battle •The enemy starts the battle with a Gust Bellows |
Air Man Stage |
| ||
885 | Quick Man | •Mega Man (140 HP) | 3,700 | Wily Castle (hazards off) | •Item: Boomerang | •Stamina battle •The enemy is easily distracted by items |
Quick Man Stage |
| ||
886 | Crash Man | •Mega Man (60 HP) (×3) | 3,400 | Wrecking Crew | N/A | •The enemy's side special has increased power •Stamina battle •The enemy favors side specials |
Crash Man Stage |
| ||
887 | Flash Man | •Mega Man (140 HP) | 3,900 | Wily Castle (Battlefield form) | •Item: Timer | •Timed stamina battle (1:30) •Items will be pulled toward the enemy •The enemy is easily distracted by items |
Flash Man Stage |
| ||
888 | Wood Man | •Mega Man (80 HP) (×2) | 3,600 | Duck Hunt (hazards off) | N/A | •The enemy's down special has increased power •Stamina battle •The enemy shields often |
Wood Man Stage |
| ||
889 | Hard Man | •Mega Man (60 HP) (×3) | 3,500 | The Great Cave Offensive (Ω form) | •Earthquake | •Stamina battle •Periodic earthquakes will shake the stage •The enemy favors down air attacks |
Hard Man Stage |
| ||
890 | Top Man | •Mega Man Team (30 HP) (×4) | 1,700 | Distant Planet (Ω form) | N/A | •The enemy's dash attacks have increased power •Stamina battle |
Top Man Stage |
| ||
891 | Snake Man | •Snake (120 HP) (×2) | 1,900 | Kongo Jungle (Ω form) | •Item: Bombchu | •Stamina battle •The enemy is easily distracted by items |
Snake Man Stage |
| ||
892 | Spark Man | •Mega Man Team (140 HP) (×4) | 4,400 | Midgar | •Hazard: Zap Floor | •The floor is electrified •Stamina battle •The enemy favors up smash attacks |
Spark Man Stage |
| ||
893 | Shadow Man | •Greninja (60 HP) (×3) | 3,500 | Norfair (Battlefield form) | N/A | •The enemy's neutral special has increased power •Stamina battle •The enemy favors neutral specials |
Shadow Man Stage |
| ||
895 | Dive Man | •Mega Man (70 HP) (×2) | 1,600 | Great Bay (Battlefield form) | N/A | •Stamina battle •The enemy starts the battle with a Steel Diver |
Mega Man 4 Medley |
| ||
896 | Skull Man | •Reflect Samus (140 HP) | 3,900 | Wily Castle (Ω form) | •Reflect-Damage Buffed | •The enemy reflects projectiles •Stamina battle •All fighters' reflected projectiles have increased power |
Mega Man 4 Medley |
| ||
897 | Gravity Man | •Dark Samus (160 HP) | 7,500 | Mario Galaxy | •Hazard: High Gravity •Hazard: Low Gravity |
•Stamina battle •Gravity is reduced •All fighters have reduced jump ability after a little while |
Gravity Man Stage |
| ||
898 | Napalm Man | •Snake (50 HP) (×3) | 1,600 | Wily Castle (hazards off) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors neutral specials |
Napalm Man Stage |
| ||
899 | Dark Man 4 | •Mega Man (100 HP) •Samus (30 HP) (×3) |
1,400 | Wily Castle (Battlefield form) | N/A | •Stamina battle •The enemy's shield has extra durability •Reinforcements will appear after an enemy is KO'd |
Dark Man Stage |
| ||
900 | Knight Man | •Metal Simon (120 HP) | 2,500 | Castle Siege (Throne Room) | N/A | •Stamina battle •The enemy favors smash attacks •The enemy is metal |
Mega Man 4-6 Retro Medley |
| ||
901 | Wind Man | •Mega Man (120 HP) | 2,200 | Skyworld | •Hazard: Heavy Wind | •Dangerously high winds are in effect after a little while •Stamina battle •The enemy loves to jump |
Air Man Stage |
| ||
902 | Slash Man | •Mega Man (50 HP) (×3) | 2,100 | Distant Planet (Battlefield form) | •Hazard: Sticky Floor | •The floor is sticky •Stamina battle •The enemy favors back air attacks |
We're Robots (Dr. Wily Stage 2) |
| ||
903 | Sword Man | •Mega Man (100 HP) (×3) | 1,800 | Find Mii (Ω form) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors forward air attacks |
We're Robots (Dr. Wily Stage 2) |
| ||
904 | Galaxy Man | •R.O.B. | 2,100 | Lylat Cruise | •Hazard: Low Gravity •Item: Black Hole |
•Timed battle (1:00) •Gravity is reduced •The enemy starts the battle with a Black Hole |
Flash in the Dark (Dr. Wily Stage 1) |
| ||
905 | X | •Mega Man (160 HP) | 9,400 | New Donk City Hall (Battlefield form) | N/A | •The enemy's energy attacks have increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
Opening Stage |
| ||
907 | Zero (Zero Buster) | •Mega Man (140 HP) | 3,800 | Big Blue (Battlefield form) | •Assist Trophy Enemies (Zero) | •The enemy's energy attacks have increased power •Stamina battle •Hostile assist trophies will appear |
X vs ZERO |
| ||
909 | Axl | •Mega Man (80 HP) (×2) | 3,800 | Midgar (Ω form) | N/A | •Stamina battle •The enemy's shooting items have increased power •The enemy starts the battle with a Ray Gun |
Opening Stage |
| ||
910 | Sigma | •Ganondorf (160 HP) | 9,500 | Midgar (hazards off) | N/A | •The enemy's melee weapons have increased power •Stamina battle |
X vs ZERO |
| ||
911 | MegaMan Volnutt | •Mega Man (×3) | 9,400 | The Great Cave Offensive | •Hazard: High Gravity •Item: Exploding Types |
•Timed battle (2:00) •Your jumping power decreases |
Light Plane (Remix) |
| ||
912 | Roll Caskett | •Isabelle •Diddy Kong |
3,700 | Pilotwings | •Item: Hocotate Bomb | •Take your strongest team into this no-frills battle | Light Plane (for 3DS / Wii U) |
| ||
913 | Tron Bonne | •Wendy •Tiny R.O.B. (×2) |
3,600 | Wuhu Island (Talon Rock) | N/A | •Take your strongest team into this no-frills battle | We're Robots (Dr. Wily Stage 2) |
| ||
914 | MegaMan.EXE | •Mega Man (×3) | 13,600 | Hanenbow (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •Reinforcements will appear after an enemy is KO'd |
Shooting Star |
| ||
915 | ProtoMan.EXE | •Shulk | 9,300 | Mute City SNES (Battlefield form) | •Item: Swords | •The enemy has increased melee-weapon damage and move speed | Zero (Theme of ZERO (from Mega Man X)) |
| ||
916 | Geo Stelar & Omega-Xis | •Richter •Wolf |
3,900 | Moray Towers | •Hazard: Zap Floor | •The floor is electrified | Shooting Star |
| ||
918 | Mega Man Zero | •Zero Suit Samus (160 HP) | 9,400 | Midgar (hazards off) | •Assist Trophy Enemies (Zero) | •Stamina battle •Hostile assist trophies will appear •The enemy starts the battle with a Beam Sword |
Zero (Theme of ZERO (from Mega Man X)) |
| ||
919 | Model X | •Mega Man Team (×4) () | 1,700 | Moray Towers | N/A | •The enemy favors smash attacks | Opening Stage |
|
Series Order
Number | Name | Series |
---|---|---|
864 | Mega Man | Mega Man Series |
865 | Proto Man | |
866 | Bass | |
867 | Dr. Light | |
868 | Roll | |
869 | Rush | |
870 | Beat | |
871 | Auto | |
872 | Duo | |
873 | Dr. Wily | |
874 | Wily Capsule | |
875 | Mettaur | |
876 | Cut Man | |
877 | Guts Man | |
878 | Ice Man | |
879 | Bomb Man | |
880 | Fire Man | |
881 | Elec Man | |
882 | Yellow Devil | |
883 | Metal Man | |
884 | Air Man | |
885 | Quick Man | |
886 | Crash Man | |
887 | Flash Man | |
888 | Wood Man | |
889 | Hard Man | |
890 | Top Man | |
891 | Snake Man | |
892 | Spark Man | |
893 | Shadow Man | |
894 | Drill Man | |
895 | Dive Man | |
896 | Skull Man | |
897 | Gravity Man | |
898 | Napalm Man | |
899 | Dark Man 4 | |
900 | Knight Man | |
901 | Wind Man | |
902 | Slash Man | |
903 | Sword Man | |
904 | Galaxy Man | |
905 | X | Mega Man X Series |
906 | Full Armor X | |
907 | Zero (Zero Buster) | |
908 | Zero (Z-Saber) | |
909 | Axl | |
910 | Sigma | |
911 | MegaMan Volnutt | Mega Man Legends Series |
912 | Roll Caskett | |
913 | Tron Bonne | |
914 | MegaMan.EXE | Mega Man Battle Network Series |
915 | ProtoMan.EXE | |
916 | Geo Stelar & Omega-Xis | Mega Man Star Force Series |
917 | Star Force Mega Man | |
918 | Mega Man Zero | Mega Man Zero Series |
919 | Model X | Mega Man ZX Series |
920 | Model ZX |
Trivia
- Prior to the 1.1.0 update, Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily.
- The Mega Man series has the most spirits out of any third-party franchise.
- Yellow Devil is the only Neutral Type Primary Spirit to have 1 Support Slot.
- Plant Man, Burst Man, Tengu Man and Flame Man are the only Robot Masters whose weapons are used by Mega Man in Super Smash Bros., but do not appear as spirits.
- Only Flame Man's weapon can be used in SSBU, as the others are custom moves in SSB4.
- Full Armor X is the only enhanced spirit with less power than its original form when at level 99.
- Roll and Galaxy Man are the only Robot Masters not to be fought in a stamina battle.
- Also, Galaxy Man is the only Robot Master that debuted after Mega Man 8 to appear as a spirit.
Spirits | |
---|---|
by categories | Primary spirit (Enhanceable spirit) · Support spirit · Master spirit · Fighter spirit · (All spirits) · Summon · DLC Spirits (DLC changes) |
by series | Super Mario · Donkey Kong · The Legend of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · EarthBound · F-Zero · Ice Climber · Fire Emblem · Game & Watch · Kid Icarus · Wario · Metal Gear · Sonic the Hedgehog · Pikmin · R.O.B. · Animal Crossing · Mega Man · Wii Fit · Punch-Out!! · Pac-Man · Xenoblade Chronicles · Duck Hunt · Street Fighter · Final Fantasy · Bayonetta · Splatoon · Castlevania · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · ARMS · Minecraft · Tekken · Kingdom Hearts · Mii · Super Smash Bros. · Others |
Mega Man universe | |
---|---|
Fighter | Mega Man (SSB4 · SSBU) |
Assist Trophies | Elec Man · Wily Capsule · Zero |
Stage | Wily Castle |
Enemy | Mettaur |
Other | Bass · Energy Tank · MegaMan.EXE · MegaMan Volnutt · Proto Man · Star Force Mega Man · X · Yellow Devil |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Masterpiece | Mega Man 2 |