Mewtwo (SSB4): Difference between revisions
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Tag: Mobile edit |
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*{{nerf|Mewtwo is significantly [[weight|lighter]] (85 → 74), going from being tied for the 16th heaviest in ''Melee'' to the standalone 2nd lightest in ''SSB4'', significantly hindering its endurance.}} | *{{nerf|Mewtwo is significantly [[weight|lighter]] (85 → 74), going from being tied for the 16th heaviest in ''Melee'' to the standalone 2nd lightest in ''SSB4'', significantly hindering its endurance.}} | ||
*{{buff|Mewtwo [[walk]]s faster (1.0 → 1.2).}} | *{{buff|Mewtwo [[walk]]s faster (1.0 → 1.2).}} | ||
*{{buff|Mewtwo [[dash]]es | *{{buff|Mewtwo [[dash]]es drastically faster (1.4 → 2.05), going from one of the slowest dashing speeds in ''Melee'' to one of the fastest in ''SSB4''.}} | ||
*{{buff|Mewtwo's [[air speed]] is faster (1.2 → 1.25).}} | *{{buff|Mewtwo's [[air speed]] is faster (1.2 → 1.25).}} | ||
*{{change| | *{{change|Unlike most characters returning from ''Melee'', Mewtwo's [[falling speed]] was left unchanged. This means that it falls significantly faster relative to the cast, going from being tied for the 4th slowest in the game to around average.}} | ||
*{{buff|Mewtwo's [[fast fall]]ing speed is faster (2.3 → 2.4) | *{{buff|Mewtwo's [[fast fall]]ing speed is also faster thanks to the universal changes to fast falling (2.3 → 2.4). This further improves its aerial mobility and leaves it less susceptible to juggling. When coupled with the updated air dodge mechanics, this also improves Mewtwo's landing options.}} | ||
*{{buff|[[Short hop]], [[jump]], and [[double jump]] are slightly higher. This enables its forward, back and up aerials to auto-cancel with a short hop in spite of their later auto-cancel windows, and improves its aerial mobility. Mewtwo can also now [[wall jump]].}} | *{{buff|[[Short hop]], [[jump]], and [[double jump]] are slightly higher. This enables its forward, back and up aerials to auto-cancel with a short hop in spite of their later auto-cancel windows, and improves its aerial mobility. Mewtwo can also now [[wall jump]], improving its recovery.}} | ||
*{{buff| | *{{buff|Mewtwo's soft landing is twice as fast (4 frames → 2).}} | ||
*{{buff|[[ | *{{buff|Mewtwo's [[crouch]] is lower.}} | ||
*{{change|Walk and dash's animation have slightly changed. Mewtwo now hovers while facing the foreground at an angle | *{{change|Walk and dash's animation have slightly changed. Mewtwo now hovers while facing the foreground at an angle instead of being parallel to the ground.}} | ||
*{{change| | *{{change|The sound effects for Mewtwo's double jump and tail-based attacks are lower pitched.}} | ||
*{{buff|[[ | *{{buff|Mewtwo's [[tech]] animations have been altered to be more traditional, making Mewtwo less susceptible to [[tech-chasing]].}} | ||
*{{buff|Mewtwo's [[air dodge]] has less startup (frame 4 → 2) and much less ending lag (FAF 40 → 29), now being the fastest air dodge in the game.}} | *{{buff|Mewtwo's [[air dodge]] has less startup (frame 4 → 2) and much less ending lag (FAF 40 → 29), now being the fastest air dodge in the game.}} | ||
*{{nerf|Mewtwo's air dodge has a shorter duration (frames 4-29 → 2-24).}} | *{{nerf|Mewtwo's air dodge has a shorter intangibility duration (frames 4-29 → 2-24).}} | ||
*{{buff|Mewtwo's [[spot dodge]] has much less ending lag (FAF 38 → 25) going from one of the slowest spot dodges to one of the fastest.}} | *{{buff|Mewtwo's [[spot dodge]] has much less ending lag (FAF 38 → 25) going from one of the slowest spot dodges to one of the fastest.}} | ||
*{{nerf|Mewtwo's spot dodge has a shorter duration (frames 2-21 → 2-14).}} | *{{nerf|Mewtwo's spot dodge has a shorter intangibility duration (frames 2-21 → 2-14).}} | ||
*{{buff|Mewtwo's [[roll]]s have less ending lag (FAF 38 → 30).}} | *{{buff|Mewtwo's [[roll]]s have less ending lag (FAF 38 → 30).}} | ||
*{{nerf|Mewtwo's rolls have a shorter duration (frames 4-21 (forward), 4-19 (back) → 4-14 (both)).}} | *{{nerf|Mewtwo's rolls have a shorter intangibility duration (frames 4-21 (forward), 4-19 (back) → 4-14 (both)).}} | ||
*{{change| | *{{change|Mewtwo's item swing animations have changed. Dash swings also consist of one hit instead of multiple hits.}} | ||
*{{change|The removal of [[double jump cancel]]ing both helps and hinders Mewtwo. It improves its recovery, as it can now use aerials or its air dodge while retaining its momentum, but hinders its combo game.}} | *{{change|The removal of [[double jump cancel]]ing both helps and hinders Mewtwo. It improves its recovery, as it can now use aerials or its air dodge while retaining its momentum, but hinders its combo game.}} | ||
*{{nerf|The weakening of [[dash-dancing]] and the removal of [[wavedash]]ing and [[moonwalk]]ing significantly hinder Mewtwo's approach.}} | *{{nerf|The weakening of [[dash-dancing]] and the removal of [[wavedash]]ing and [[moonwalk]]ing significantly hinder Mewtwo's approach.}} |