Minecart: Difference between revisions
→Overview
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==Overview== | ==Overview== | ||
Steve uses up a piece of iron to pull out a minecart, and begins placing tracks along the ground to move from side to side. Each rail uses up 1 of any material - first dirt/sand/wool, then wood, stone, and finally iron - with the better materials providing more rails per unit. Rails may be reused for free if the minecart reverses into them before they disappear. The minecart will halt movement if there are no tracks for it. The minecart has difficulties making uphill movements and may even roll backwards when going up steep hills, but is reasonably fast on the ground and moves quickly when going downhill. If a cart hits a wall, it will bounce in the other direction. | Steve uses up a piece of iron to pull out a minecart, and begins placing tracks along the ground to move from side to side. Each rail uses up 1 of any material--first dirt/sand/wool, then wood, stone, and finally iron--with the better materials providing more rails per unit. Rails may be reused for free if the minecart reverses into them before they disappear. The minecart will halt movement if there are no tracks for it. The minecart has difficulties making uphill movements and may even roll backwards when going up steep hills, but is reasonably fast on the ground and moves quickly when going downhill. If a cart hits a wall, it will bounce in the other direction. | ||
Pressing jump will have Steve hop out of the minecart, after which the cart will roll off on its own, but without rails, it will eventually slow to a stop. Hopping out of the minecart can also aid in Steve's [[recovery]]. If an empty cart runs into a grounded opponent, it will grab them, potentially leading to an offstage KO or even a combo into one of Steve's own attacks. The empty minecart has a [[grab]] hitbox, so it cannot be [[shield]]ed. However, a minecart ridden by a Steve can be shielded, as it has a normal hitbox while occupied. An empty minecart hitting an airborne opponent will only knock them away for average damage. The chances of a trapped character escaping depend on their damage percentage, and moving the control stick repeatedly will also cause the trapping duration to decrease. Steve may reenter the cart after jumping out, but this can only be done twice per minecart. | Pressing jump will have Steve hop out of the minecart, after which the cart will roll off on its own, but without rails, it will eventually slow to a stop. Hopping out of the minecart can also aid in Steve's [[recovery]]. If an empty cart runs into a grounded opponent, it will grab them, potentially leading to an offstage KO or even a combo into one of Steve's own attacks. The empty minecart has a [[grab]] hitbox, so it cannot be [[shield]]ed. However, a minecart ridden by a Steve can be shielded, as it has a normal hitbox while occupied. An empty minecart hitting an airborne opponent will only knock them away for average damage. The chances of a trapped character escaping depend on their damage percentage, and moving the control stick repeatedly will also cause the trapping duration to decrease. Steve may reenter the cart after jumping out, but this can only be done twice per minecart. |