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The meter will sometimes show additional information during certain situations. This can be in the form of additional gauges and icons, or through alteration of existing elements. These include: | The meter will sometimes show additional information during certain situations. This can be in the form of additional gauges and icons, or through alteration of existing elements. These include: | ||
* Opponents with certain status effects in single-player modes will have cosmetic effects applied to their damage meters in some way. Most prominently are [[Metal Box|metal characters]]: in ''Melee'', this was denoted by darkened stock icons, and similarly in ''Brawl'' with a darkened character portrait. In '' | * Opponents with certain status effects in single-player modes will have cosmetic effects applied to their damage meters in some way. Most prominently are [[Metal Box|metal characters]]: in ''Melee'', this was denoted by darkened stock icons, and similarly in ''Brawl'' with a darkened character portrait. In ''SSB4'', the portrait is shown in grayscale. The original game gave [[Metal Mario]] a [[series symbol]] unique in that it is shaded in order to convey a metallic look, though it is arguable if this could technically be considered an alteration, as Metal Mario in that game is treated as a completely separate character complete with his own series symbol, rather than simply {{SSB|Mario}} with a Metal Box effect. | ||
** Alongside this, [[Cloaking Device|invisible]] and "dark" opponents in ''Melee'' have completely black stock icons, while [[false character]]s in ''Brawl''{{'}}s [[Adventure Mode: The Subspace Emissary|Subspace Emissary]] have a purple tint on their portraits. | ** Alongside this, [[Cloaking Device|invisible]] and "dark" opponents in ''Melee'' have completely black stock icons, while [[false character]]s in ''Brawl''{{'}}s [[Adventure Mode: The Subspace Emissary|Subspace Emissary]] have a purple tint on their portraits. | ||
* Starting with ''Brawl'', icons for any [[Dragoon]] or [[Daybreak]] parts a fighter has collected will appear next to their portrait. | * Starting with ''Brawl'', icons for any [[Dragoon]] or [[Daybreak]] parts a fighter has collected will appear next to their portrait. | ||
* In ''Ultimate'', the player's current coin count will appear under the damage meter when playing on [[Golden Plains]]. | * In ''Ultimate'', the player's current coin count will appear under the damage meter when playing on [[Golden Plains]]. | ||
* Starting with '' | * Starting with ''SSB4'', certain characters will have additional info related to their abilities displayed on the damage meter: | ||
** [[Little Mac]] has a [[Power Meter|gauge]] above his damage meter that displays the charge for his [[Straight Lunge|KO Uppercut]]. | ** [[Little Mac]] has a [[Power Meter|gauge]] above his damage meter that displays the charge for his [[Straight Lunge|KO Uppercut]]. | ||
** If [[Shulk]] currently has a [[Monado Arts|Monado Art]] active, its symbol is displayed above his portrait (this is only shown on the on-screen meter in '' | ** If [[Shulk]] currently has a [[Monado Arts|Monado Art]] active, its symbol is displayed above his portrait (this is only shown on the on-screen meter in ''SSB4'', and not on the touchscreen meter). | ||
*** In ''Ultimate'', a gauge will also appear that shows how much time is left before the current Art expires. | *** In ''Ultimate'', a gauge will also appear that shows how much time is left before the current Art expires. | ||
** In ''Ultimate'', [[Cloud]]'s [[Limit Charge|Limit Gauge]] is constantly displayed above his portrait. | ** In ''Ultimate'', [[Cloud]]'s [[Limit Charge|Limit Gauge]] is constantly displayed above his portrait. | ||
** In ''Ultimate'', the remaining durability of [[Robin]]'s most recently-used move will be displayed above | ** In ''Ultimate'', the remaining durability of [[Robin]]'s most recently-used move will be displayed above his portrait. | ||
** In ''Ultimate'', [[Villager]] | ** In ''Ultimate'', [[Villager]] or [[Isabelle]]'s [[Pocket|currently-pocketed item]] will be shown above their portrait. | ||
** [[Inkling]]'s Ink Tank is constantly displayed above her portrait. | ** [[Inkling]]'s Ink Tank is constantly displayed above her portrait. | ||
** [[Joker]]'s [[Rebellion Gauge]] is constantly displayed above his portrait. If the match is not being played on [[Mementos]] or played on Mementos while a ''Persona 5'' song or a remix is playing, it will be red. If on Mementos while a ''Persona 4'' song is playing, it will be yellow. If on Mementos while a ''Persona 3'' song is playing, it will be blue. | ** [[Joker]]'s [[Rebellion Gauge]] is constantly displayed above his portrait. If the match is not being played on [[Mementos]] or played on Mementos while a ''Persona 5'' song or a remix is playing, it will be red. If on Mementos while a ''Persona 4'' song is playing, it will be yellow. If on Mementos while a ''Persona 3'' song is playing, it will be blue. | ||
** [[Hero]]'s MP Gauge is constantly displayed above his portrait. [[Command Selection]] also displays a menu in front of the damage meter. | ** [[Hero]]'s MP Gauge is constantly displayed above his portrait. [[Command Selection]] also displays a menu in front of the damage meter. | ||
** When [[Terry]] is above 100%, a flashing "Go" icon will appear above his portrait, indicating that he can use the command moves [[Power Geyser]] and [[Buster Wolf]]. | ** When [[Terry]] is above 100%, a flashing "Go" icon will appear above his portrait, indicating that he can use the command moves [[Power Geyser]] and [[Buster Wolf]]. | ||
** [[Steve]]'s resources are shown above his damage meter, indicating how much dirt, wood, stone, iron, gold, and diamond he has in his inventory. | ** [[Steve]]'s resources are shown above his damage meter, indicating how much dirt/sand/wool, wood, stone, iron, gold, and diamond he has in his inventory. | ||
** Should [[Kirby]] [[List of Copy Abilities|copy any ability]] that displays this kind of additional info, he will gain the appropriate elements on his meter. | ** Should [[Kirby]] [[List of Copy Abilities|copy any ability]] that displays this kind of additional info, he will gain the appropriate elements on his meter. | ||
* Also starting with '' | * Also starting with ''SSB4'', certain events will cause the portrait's eyes to flash. This happens when a character activates a [[Final Smash]], fully charges certain special moves (such as [[Giant Punch]] or [[Charge Shot]]), or in ''Ultimate'', [[perfect shield]]s an attack. If a character receives an upgrade in the [[Find Mii]] stage, their portrait's eyes will glow constantly for the duration of the boost. | ||
* ''Ultimate'' introduces additional cosmetic effects that encompass the entire meter. When a character is at 120% or above, the damage meter will start smoking, doing so more violently at higher percentages. The meter will also continuously crackle with electricity while the character is in the standby state for a Final Smash. | * ''Ultimate'' introduces additional cosmetic effects that encompass the entire meter. When a character is at 120% or above, the damage meter will start smoking, doing so more violently at higher percentages. The meter will also continuously crackle with electricity while the character is in the standby state for a Final Smash. | ||
* In ''Ultimate'', the character's name will be replaced by the player's [[name]] if one is selected. | * In ''Ultimate'', the character's name will be replaced by the player's [[name]] if one is selected. |
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