Minecart: Difference between revisions

27 bytes added ,  4 years ago
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("トロッコ" just means minecart?)
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==Overview==
==Overview==
Steve uses up a piece of iron to pull out a minecart, and begins placing tracks along the ground to move from side to side. Each rail uses up materials - first dirt, then wood, stone, and iron, with the better materials providing more rails per unit. Rails may be re-used for free if the minecart reverses into them before they disappear. The minecart will halt movement if there are no tracks for it. The minecart has difficulties making uphill movements and may even roll backwards when going up steep hills, but is reasonably fast on the ground and moves quickly when going downhill. Should Steve exit the minecart and let it run into a grounded opponent, it will grab them, potentially leading to an offstage KO or even a combo into one of Steve's own attacks. The empty minecart has a [[grab]] hitbox, so it cannot be [[shield]]ed. However, a minecart ridden by a Steve can be shielded, as it has a normal hitbox while occupied. An empty minecart hitting an airborne opponent will only knock them away for average damage. Steve may reenter the cart after jumping out, but this can only be done twice per minecart. The chances of a trapped character escaping depend on their damage percentage, and using it repeatedly will also cause the trapping duration to decrease. Steve can also place powered rails which utilize gold and redstone by pressing the special button while in the cart, which will cause the minecart to accelerate. The minecart will break if it takes too much damage, but if Steve was the one to break it he will be able to recover the iron he used to initiate the move. While moving, the minecart can be [[reflect]]ed.
Steve uses up a piece of iron to pull out a minecart, and begins placing tracks along the ground to move from side to side. Each rail uses up 1 of any material - first dirt/sand/wool, then wood, stone, and finally iron - with the better materials providing more rails per unit. Rails may be re-used for free if the minecart reverses into them before they disappear. The minecart will halt movement if there are no tracks for it. The minecart has difficulties making uphill movements and may even roll backwards when going up steep hills, but is reasonably fast on the ground and moves quickly when going downhill. Should Steve exit the minecart and let it run into a grounded opponent, it will grab them, potentially leading to an offstage KO or even a combo into one of Steve's own attacks. The empty minecart has a [[grab]] hitbox, so it cannot be [[shield]]ed. However, a minecart ridden by a Steve can be shielded, as it has a normal hitbox while occupied. An empty minecart hitting an airborne opponent will only knock them away for average damage. Steve may reenter the cart after jumping out, but this can only be done twice per minecart. The chances of a trapped character escaping depend on their damage percentage, and using it repeatedly will also cause the trapping duration to decrease. Steve can also place powered rails which utilize gold and redstone by pressing the special button while in the cart, which will cause the minecart to accelerate. The minecart will break if it takes too much damage, but if Steve was the one to break it he will be able to recover the iron he used to initiate the move. While moving, the minecart can be [[reflect]]ed.


==Instructional quotes==
==Instructional quotes==