Lucario (SSBU)/Forward tilt: Difference between revisions
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(→Hitboxes: 9.0.0) |
Roadrunnerto (talk | contribs) m (→Update History) |
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'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
*{{buff|Forward tilt's second hit deals more knockback (50 base/95 scaling → 54/98).}} | *{{buff|Forward tilt's second hit deals more knockback (50 base/95 scaling → 54/98).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | |||
*{{buff|[[Forward tilt]]'s first hit has higher [[set knockback]] (20 → 25/30), and launches at different angles, using the [[autolink angle]] against aerial opponents (80° → [[361]]° (grounded)/366° (aerial)), allowing it to connect more reliably into the second hit.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 05:42, October 15, 2020
Lucario forward tilt hitbox visualizations | ||||
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Overview
Update History
- Forward tilt's second hit deals more knockback (50 base/95 scaling → 54/98).
- Forward tilt's first hit has higher set knockback (20 → 25/30), and launches at different angles, using the autolink angle against aerial opponents (80° → 361° (grounded)/366° (aerial)), allowing it to connect more reliably into the second hit.
Hitboxes
Timing
Hit 1 | 12-14 |
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Hit 1 | 15-16 |
Interruptible | 33 |
Animation length | 59 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|