Ice Climbers (SSBM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(→‎Cons: two ice climbers together are also floaty....)
Line 29: Line 29:
*Ice Climbers are awkward when forced to fight in the air
*Ice Climbers are awkward when forced to fight in the air
*Easily disrupted by [[projectile|projectiles]]
*Easily disrupted by [[projectile|projectiles]]
*Single Ice Climbers are floaty and vulnerable to air [[combo|combos]] and [[juggling]]
*Single Ice Climbers are [[floaty]] and vulnerable to air [[combo|combos]] and [[juggling]]
*Low ranged
*Low ranged



Revision as of 13:40, November 29, 2006

Template:Character Ice Climbers are characters in SSBM.

Pros & Cons

Pros

  • Advanced players can do massive damage
  • High-damage grab combos, including ones that can kill opponents from 0% damage
  • Because the Ice Climbers are actually two character models, players can "desynch" the Ice Climbers, thereby allowing them to perform attacks individually.
  • A variety of edgeguarding options
  • Strong ground game
  • Very long wavedash
  • Opponents have trouble grabbing an Ice Climber because the other Climber can interrupt the thrower

Cons

  • Slow dash; reliant on wavedashing for speed
  • Nana can be killed at low %s when ICs are seperated
  • Nana can be unresponsive at times
  • Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively
  • Ice Climbers are awkward when forced to fight in the air
  • Easily disrupted by projectiles
  • Single Ice Climbers are floaty and vulnerable to air combos and juggling
  • Low ranged

Special Techniques

Desynching

Main Article: Desynching

Desynching is a technique that involves separating the two Climbers' animations and controlling them individually, allowing them to do different techniques at the same time.