Ice Climbers (SSBM): Difference between revisions

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===Cons===
===Cons===
*A little slow on the running side
*A little slow on the running side
*Nana can be unresponsive at times
*Nana is crucial in the ICs killer chaingrabs, so no Nana = no chaingrabs.
*Bad air game (Bair and maybe Uair are their only good projeciles)
*Easily disrupted by projectiles.
*Requires a lot of skill and timing inorder for players to use them.
[[Category:Characters (SSBM)]]
[[Category:Characters (SSBM)]]

Revision as of 23:04, July 25, 2006

Two expert climbers working together?
Name Ice Climbers (Popo & Nana)
Tier Middle (7)
Debut Ice Climber (1985)

Overview

Ice Climbers are characters in SSBM

Pros & Cons

Pros

  • Advanced players can do massive damage
  • The best grab combos in the game
  • The fact that there are two of them can confuse opponents and allows them to "desynch" and launch attacks at different times
  • A variety of edgeguarding options
  • Strong ground game
  • Fantastic wavedash
  • One of the few characters who can literally go from 0%-KO while their opponents are completely helpless.
  • Opponents have trouble grabbing the ICs since they can be attacked during the grab
  • Decent recovery

A number of mindgames come from playing them.

Cons

  • A little slow on the running side
  • Nana can be unresponsive at times
  • Nana is crucial in the ICs killer chaingrabs, so no Nana = no chaingrabs.
  • Bad air game (Bair and maybe Uair are their only good projeciles)
  • Easily disrupted by projectiles.
  • Requires a lot of skill and timing inorder for players to use them.