Bowser Jr. (SSBU)/Up special: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history and the late hitbox of the falling Clown car) |
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*{{buff|Grounded Abandon Ship!'s clown car hitbox connects with its explosion hitbox more reliably.}} | *{{buff|Grounded Abandon Ship!'s clown car hitbox connects with its explosion hitbox more reliably.}} | ||
*{{buff|Abandon Ship!'s hammer has larger hitboxes (6.5u/3u → 7u/3.5u) and a longer hitbox duration (frame 8 (hit 1)/13 (hit 2) → 8-9/13-14).}} | *{{buff|Abandon Ship!'s hammer has larger hitboxes (6.5u/3u → 7u/3.5u) and a longer hitbox duration (frame 8 (hit 1)/13 (hit 2) → 8-9/13-14).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | |||
*{{buff|[[Abandon Ship!]] has less startup lag (frame 21 → 17).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 13:24, October 14, 2020
Overview
Update History
- Abandon Ship! has more super armor frames.
- After using Abandon Ship!, Bowser Jr. can no longer air dodge more than once.
- Grounded Abandon Ship!'s clown car hitbox connects with its explosion hitbox more reliably.
- Abandon Ship!'s hammer has larger hitboxes (6.5u/3u → 7u/3.5u) and a longer hitbox duration (frame 8 (hit 1)/13 (hit 2) → 8-9/13-14).
- Abandon Ship! has less startup lag (frame 21 → 17).
Hitboxes
Timing
Hammer
Hitboxes | 8-9, 13-14 |
---|---|
Interruptible | 40 |
Animation length | 44 |
Hammer (Landing Lag)
Interruptible | 38 |
---|---|
Animation length | 39 |
Lag time |
Hitbox |
Interruptible |
|