Super Sudden Death: Difference between revisions
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'''Super Sudden Death''' and '''300%''' are [[Special Melee]] and [[Special Brawl]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge two players to a match where each has a 300% [[Damage]] Percentage from the very beginning, as opposed to 0%. This is much like the [[Sudden Death]] mode which occurs after a tie in [[ | '''Super Sudden Death''' and '''300%''' are [[Special Melee]] and [[Special Brawl]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge two players to a match where each has a 300% [[Damage]] Percentage from the very beginning, as opposed to 0%. This is much like the [[Sudden Death]] mode which occurs after a tie in [[Super Smash Bros. (series)|all of the Super Smash Bros. games]], with the only difference from being that this mode lacks the falling [[Bob-omb]]s. | ||
Super Sudden Death radically changes the way the game is played as almost any attack with [[knockback]] can kill the opponent. As such, this mode tends to greatly favor extremely fast characters such as [[Sonic]] and characters with powerful projectiles such as [[Samus]]. Even [[Pit]]'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode. Conversely, slow, powerful characters are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by the fact that ''all'' attacks have extreme knockback. However, both players are able to tip the scales either way in their favor. Also, items are prone to being great match enders. | Super Sudden Death radically changes the way the game is played as almost any attack with [[knockback]] can kill the opponent. As such, this mode tends to greatly favor extremely fast characters such as [[Sonic]] and characters with powerful projectiles such as [[Samus]]. Even [[Pit]]'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode. Conversely, slow, powerful characters are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by the fact that ''all'' attacks have extreme knockback. However, both players are able to tip the scales either way in their favor. Also, items are prone to being great match enders. | ||
[[Lucario]] tends to have a greater advantage in Super Sudden Death mode due to its "high risk, high return" property. | [[Lucario]] tends to have a greater advantage in Super Sudden Death mode due to its "high risk, high return" property. |
Revision as of 13:28, December 6, 2008
Super Sudden Death and 300% are Special Melee and Special Brawl modes in Super Smash Bros. Melee and Brawl, respectively. They challenge two players to a match where each has a 300% Damage Percentage from the very beginning, as opposed to 0%. This is much like the Sudden Death mode which occurs after a tie in all of the Super Smash Bros. games, with the only difference from being that this mode lacks the falling Bob-ombs.
Super Sudden Death radically changes the way the game is played as almost any attack with knockback can kill the opponent. As such, this mode tends to greatly favor extremely fast characters such as Sonic and characters with powerful projectiles such as Samus. Even Pit's arrows can cause significant knockback in this mode. Conversely, slow, powerful characters are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by the fact that all attacks have extreme knockback. However, both players are able to tip the scales either way in their favor. Also, items are prone to being great match enders.
Lucario tends to have a greater advantage in Super Sudden Death mode due to its "high risk, high return" property.