Waveshine: Difference between revisions

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:''This article is about the ''Melee'' technique. For the Argentinian tournament series, see [[Tournament:Waveshine (series)]], and for the first tournament in the series, see [[Tournament:Waveshine 1]]''
:''This article is about the ''Melee'' technique. For the Argentinian tournament series, see [[Tournament:Waveshine (series)]], and for the first tournament in the series, see [[Tournament:Waveshine 1]]''
[[File:Fox Waveshine.gif|250px|thumb|Fox performing several waveshines.]]
[[File:Fox Waveshine.gif|250px|thumb|Fox performing several waveshines.]]
A '''waveshine''' is a {{SSBM|Fox}} and {{SSBM|Falco}} [[Advanced technique|technique]] that involves [[wavedash]]ing immediately out of their [[down special]], [[Reflector]] or [[shine]], in ''[[Super Smash Bros. Melee]]''.  
A '''waveshine''' is an [[advanced technique]] in ''[[Super Smash Bros. Melee]]'' specific to {{SSBM|Fox}} and {{SSBM|Falco}} that involves [[wavedash]]ing immediately out of their [[down special move]], [[Reflector]] (also known as the [[shine]]).


==How to waveshine==
==How to waveshine==
A wavedash can be performed anytime a character is on the ground and can jump. The shine can be canceled by jumping shortly after it is initiated. Therefore, it is possible to jump out of the shine into a wavedash.
In ''Melee'', Fox and Falco can [[jump cancel]] their Reflector down specials beginning on frame 4. This notably opens up multiple offensive and defensive options for both characters, and is highly pivotal to their respective gameplans. As grounded characters can [[air dodge]] into the ground immediately after jumping to perform a wavedash, this allows both characters to wavedash immediately after jump-canceling Reflector.


To waveshine, use the shine, then [[jump cancel]] into a wavedash out of it.
Waveshining is performed by inputting a jump after performing a down special with either Fox or Falco, then inputting an air dodge toward the ground to perform a wavedash.


It is often easier to use the [[X button|X]]/[[Y button]]s instead of the [[control stick]] because it is considered harder to wavedash with only the control stick. The logic is that to jump with the control stick requires the stick to go up. To wavedash, the succeeding angle is angled towards the ground. This makes for more complicated manual motions, and should be avoided in order to achieve a speedy waveshine.
It is often easier to use the [[X button|X]]/[[Y button]]s instead of the [[control stick]], because it is considered to be more difficult for one to to wavedash with only the control stick. The logic is that to jump with the control stick requires the stick to go up. To wavedash, the succeeding angle is angled towards the ground. This makes for more complicated manual motions, and should be avoided in order to achieve a speedy waveshine.


==Waveshine infinite==
==Waveshine infinite==
A '''Waveshine infinite''' is an [[infinite]] in ''[[Super Smash Bros. Melee]]'' which uses the waveshine, performable using {{SSBM|Fox}}. The Waveshine Infinite can not be done with [[Falco (SSBM)|Falco]], as his Shine has vertical [[knockback]]. Performing the technique and its variations requires knowledge of [[L-canceling]], the Waveshine, and the [[short hop]].
A '''waveshine infinite''' is an [[infinite]] in ''[[Super Smash Bros. Melee]]'' which uses the waveshine, performable using {{SSBM|Fox}}. The Waveshine Infinite can not be done with [[Falco (SSBM)|Falco]], as his Shine has vertical [[knockback]]. Performing the technique and its variations requires knowledge of [[L-canceling]], the Waveshine, and the [[short hop]].


There are two general types of the Waveshine infinite. One can infinite an opponent either against a wall, which is generally easier, or on a flat surface, without a wall. Both types of infinites have multiple ways to perform them.
There are two general types of the Waveshine infinite. One can infinite an opponent either against a wall, which is generally easier, or on a flat surface, without a wall. Both types of infinites have multiple ways to perform them.
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===Land infinite===
===Land infinite===
The player must waveshine into another shine and repeat, hitting the opponent each time. Even if the opponent uses [[DI]] or [[SDI]], the Fox player can catch him by reflex, but this requires considerable technical skill. On many characters, you must walk forward slightly after your waveshine, in order to reach them with the next shine.
The player must waveshine into another shine and repeat, hitting the opponent each time. Even if the opponent uses [[DI]] or [[SDI]], the Fox player can catch him by reflex, but this requires considerable technical skill. On many characters, you must walk forward slightly after your waveshine, in order to reach them with the next shine.


===IJC Shine===
===IJC Shine===
This is very similar to the other infinites, except that it doesn't include Fox's SH(FF)L'd down aerials. It is performed by shining, jump-canceling the shine, and before leaving the ground, shining again (ad infinitum). The IJC Shine is widely recognized as the most difficult non-glitch technique to perform, as it requires frame perfect precision.
This is very similar to the other infinites, except that it does not include Fox's SH(FF)L'd down aerials. It is performed by shining, jump-canceling the shine, and before leaving the ground, shining again (ad infinitum). The IJC Shine is widely recognized as the most difficult non-glitch technique to perform, as it requires frame perfect precision.


It also is possible to SDI during the 4 frames before Fox leaves the ground, as seen in many of SuperDoodleMan's works. Considering that it is possible to double and triple shine on flat land, this may allow Fox to IJC Shine anyone, regardless of stage layout.
It also is possible to SDI during the 4 frames before Fox leaves the ground, as seen in many of SuperDoodleMan's works. Considering that it is possible to double and triple shine on flat land, this may allow Fox to IJC Shine anyone, regardless of stage layout.
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===Wall-less infinite===
===Wall-less infinite===
The wall-less infinite is performed by shining an opponent, chasing them with a wavedash, and following up with either a down aerial or another shine. Using the down aerial, however, is very unsafe, as the opponent can easily escape using Smash DI, which is easy to perform on the down aerial. Against characters that slide too far to be caught after only a wavedash, a dash is required before the down aerial. If the Fox player wants to infinite without a down aerial against characters with low traction, he has to Waveshine, run, and perform a [[run-cancel]]ed or jump canceled shine. This is considered difficult. Characters that fall to the shine cannot be infinited without a wall.
The wall-less infinite is performed by shining an opponent, chasing them with a wavedash, and following up with either a down aerial or another shine. Using the down aerial, however, is very unsafe, as the opponent can easily escape using Smash DI, which is easy to perform on the down aerial. Against characters that slide too far to be caught after only a wavedash, a dash is required before the down aerial. If the Fox player wants to infinite without a down aerial against characters with low traction, he has to Waveshine, run, and perform a [[run-cancel]]ed or jump canceled shine. This is considered difficult. Characters that fall to the shine cannot be infinited without a wall.


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===Description===
===Description===
''89er'' is the term given to a perfect or almost perfect waveshine. Most often seen in TAS videos, this technique allows the user to travel a further distance than a normal waveshine. The extended distance that a Fox player can gain from an 89er opens the door for many possibilities. Some examples include: performing the wall-less infinite on Peach without needing to JC shine, waveshining a Marth that doesn't SDI away, and waveshining Sheik (and any other character with an equal or shorter waveshine drift distance) no matter their SDI.
''89er'' is the term given to a perfect or almost perfect waveshine. Most often seen in TAS videos, this technique allows the user to travel a further distance than a normal waveshine. The extended distance that a Fox player can gain from an 89er opens the door for many possibilities. Some examples include: performing the wall-less infinite on Peach without needing to JC shine, waveshining a Marth that doesn't SDI away, and waveshining Sheik (and any other character with an equal or shorter waveshine drift distance) no matter their SDI.
===How It's Performed===
===How It's Performed===
[[File:Gcn_angles.jpg|200px|thumb|GCN controllers have 30° on each of the four sides that results in a single input for up, down, left, and right directions]]
[[File:Gcn_angles.jpg|200px|thumb|GCN controllers have 30° on each of the four sides that results in a single input for up, down, left, and right directions]]
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==Similar techniques==
==Similar techniques==
===Waveshined Laser===
===Waveshined Laser===
The '''waveshined Laser''' is a very useful technique because it's a good defense and a good offense. To do this, use [[Reflector]], Wavedash backwards without facing behind the player, and shoot as many [[Laser]]s that they want to shoot.
The '''waveshined Laser''' is a very useful technique because it's a good defense and a good offense. To do this, use [[Reflector]], Wavedash backwards without facing behind the player, and shoot as many [[Laser]]s that they want to shoot.
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===Dash shining===
===Dash shining===
'''Dash shining''' is an advanced [[Brawl]] technique by Fox that greatly resembles waveshine. It is hard to pull off but is essential for advanced Fox play. To start off, the player must first have mastered the [[jump shine]] and [[foxtrot]]. To do a dash shine, the player first starts with a foxtrot. Out of foxtrot, the player must jump cancel their dash and immediately shine. If jump shined correctly, the player will instantly be able to dash again to start the whole attack over. Repeat if desired.
'''Dash shining''' is an advanced [[Brawl]] technique by Fox that greatly resembles waveshine. It is hard to pull off but is essential for advanced Fox play. To start off, the player must first have mastered the [[jump shine]] and [[foxtrot]]. To do a dash shine, the player first starts with a foxtrot. Out of foxtrot, the player must jump cancel their dash and immediately shine. If jump shined correctly, the player will instantly be able to dash again to start the whole attack over. Repeat if desired.


==List of characters that cannot be waveshined==
==List of characters that cannot be waveshined==
The following list refers to the characters that fall over when shined on the ground (lighter than 87 units):
The following list refers to the characters that fall over when shined on the ground (lighter than 87 units):


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*{{SSBM|Roy}}
*{{SSBM|Roy}}
*{{SSBM|Young Link}}
*{{SSBM|Young Link}}
==In later games==
''[[Super Smash Bros. Brawl]]'' overhauled the air dodging system entirely, completely removing the ability to perform directional air dodges that are necessary in order to wavedash. Additionally, {{SSBB|Fox}} and {{SSBB|Falco}}'s down specials were altered considerably, as they can no longer be jump-canceled and their damaging hitboxes no longer have instantaneous startup. Fellow ''[[Star Fox (universe)|Star Fox]]'' character {{SSBB|Wolf}}, whose down special is similar to Fox's, does not have the ability to jump cancel it either.
''[[Super Smash Bros. 4]]'' changed {{SSB4|Fox}}'s down special further. He can now jump-cancel it, but only after successfully reflecting a projectile. The air dodge mechanic remains largely unchanged from ''Brawl'', with wavedashing once again being impossible.
''[[Super Smash Bros. Ultimate]]'' changed the air dodging system more significantly, with directional air dodges returning again. This means that wavedashing is now possible again. However, {{SSBU|Fox}} and {{SSBU|Wolf}} can only jump-cancel their Reflectors after reflecting a projectile while {{SSBU|Falco}} cannot do it at all, and waveshining remains impossible to perform again.


==See also==
==See also==
*[[Shine]]
*[[Shine]]
*[[Wavedash]]
*[[Wavedash]]
*[[Wavelanded laser]]
*[[Wavelanded laser]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Unofficial lingo]]
[[Category:Unofficial lingo]]
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