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{{cquote|''A mysterious warrior whose moves allow her to flow across battlefields.''|cite=Description from ''Melee's'' manual.}} | {{cquote|''A mysterious warrior whose moves allow her to flow across battlefields.''|cite=Description from ''Melee's'' manual.}} | ||
Announced at [[E3]] 2001, '''Sheik''' ({{ja|シーク|Shīku}}, ''Sheik'') is a [[starter character]] in ''[[Super Smash Bros. Melee]]''. She transforms from {{SSBM|Zelda}} by using her [[down special move]] ([[Transform]]), and can transform back. By holding the "A" button at the stage loading screen, Zelda will automatically transform into Sheik at the start of a match. | Announced at [[E3]] 2001, '''Sheik''' ({{ja|シーク|Shīku}}, ''Sheik'') is a [[starter character]] in ''[[Super Smash Bros. Melee]]''. She transforms from {{SSBM|Zelda}} by using her [[down special move]] ([[Transform]]), and can transform back. By holding the "A" button at the stage loading screen, Zelda will automatically transform into Sheik at the start of a match. | ||
Jun Mizusawa reprises her role as Sheik from ''Ocarina of Time'' in the game. | |||
She used to be first on the ''Melee'' tier list until the eighth version of it, where {{SSBM|Fox}} took top spot, and has continued to hold it. Sheik currently ranks 4th on the tier list, in the S tier primarily due to her [[chain throw]] on many of the lower tier characters, excellent combos, a great finisher in her forward air, a very good approach due to fast aerials and high jumps, and one of the best edgeguarding games in ''Melee''. Sheik, however, suffers from a relatively short and predictable recovery, vulnerability to comboing, as well as a rather short but quick wavedash. She also is relatively weak to crouch canceling. | She used to be first on the ''Melee'' tier list until the eighth version of it, where {{SSBM|Fox}} took top spot, and has continued to hold it. Sheik currently ranks 4th on the tier list, in the S tier primarily due to her [[chain throw]] on many of the lower tier characters, excellent combos, a great finisher in her forward air, a very good approach due to fast aerials and high jumps, and one of the best edgeguarding games in ''Melee''. Sheik, however, suffers from a relatively short and predictable recovery, vulnerability to comboing, as well as a rather short but quick wavedash. She also is relatively weak to crouch canceling. |