Super Smash Bros. 4

Robin (SSB4)/Up special/Default: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
m (Text replacement - " " to " ")
Line 74: Line 74:
}}
}}
|}
|}


{{MvSubNavRobin|g=SSB4}}
{{MvSubNavRobin|g=SSB4}}

Revision as of 14:48, September 13, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Elwind.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (clean)
0 0 7% 0 AngleIcon255.png 10 100 0 4.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsIndirect.png
Hit 1 (late)
0 0 5% 0 AngleIcon80.png 100 30 0 7.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsIndirect.png
Hit 2
0 0 5% 0 AngleIcon125.png 60 70 0 7.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsIndirect.png