Kirby (SSB4)/Forward aerial: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Three quick spinning kicks. The first two hits deal weak knockback to lead into the last hit. Low landing lag, meaning that the first or second hit can be used as a setup into other moves. Can link into itself for a pseudo [[Wall of Pain]] in certain instances.
Three quick spinning kicks. The first two hits deal weak knockback to lead into the last hit. Low landing lag, meaning that the first or second hit can be used as a setup into other moves. Can link into itself for a pseudo [[Wall of Pain]] in certain instances. Virtually guaranteed to combo out of a forward throw, though the player may have to jump between the throw and forward aerial if the opponent is especially light or at mid-range damage.


==Update history==
==Update history==
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{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


 
{{MvSubNavKirby|g=SSB4}}
{{MvSubNavKirby}}
[[Category:Kirby (SSB4)]]
[[Category:Kirby (SSB4)]]
[[Category:Forward aerials (SSB4)]]
[[Category:Forward aerials (SSB4)]]