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==Origin== | ==Origin== | ||
[[File:SuperMarioMakerOrigin.jpg|thumb| | [[File:SuperMarioMakerOrigin.jpg|thumb|250px|left|The layout of ''Super Mario Maker''.]]The foundation for the original title was conceived as a spiritual successor to ''{{s|mariowiki|Mario Paint}}'', as Nintendo was interested in creating a successor for the [[Wii U]] utilizing the GamePad's potential as a drawing tool. Meanwhile, the in-house development tools that would usually be used to create 2D {{uv|Mario}} levels were seen as enjoyable enough by staff to be pitched to Nintendo as a standalone project. Nintendo veteran Takashi Tezuka decided to combine the two concepts into one, and the result was ''{{s|supermariowiki|Super Mario Maker}}'', officially revealed at E3 2014 and releasing in September 2015 in commemoration of the series's 30th anniversary. This was also the first game to feature Mario in his [[Alternate costume (SSBU)#Mario|Builder outfit]]. | ||
In the original Wii U game, players can create their own 2D ''Mario'' levels to play and share online using the four themes found on this stage. While editing a level by using the Wii U GamePad's touchscreen, a cursor appears on the TV screen as either a hand holding a stylus, a cat's arm, [[Mario]]'s arm, or the hand cursor from ''Mario Paint''. If a player tests their level with Mario placed above a bottomless pit, he will spawn on a small pink platform. Each theme includes Mario’s moveset from that respective title, such as the spin jump, kicking objects vertically, and the wall jump. The four game styles come with a multitude of themes such as Ground, Underwater, Underground, Airship, and Ghost House. Assets from across the four game styles can be placed including the game-exclusive power-ups such as the [[Super Leaf]] and Propeller Mushroom. | In the original Wii U game, players can create their own 2D ''Mario'' levels to play and share online using the four themes found on this stage. While editing a level by using the Wii U GamePad's touchscreen, a cursor appears on the TV screen as either a hand holding a stylus, a cat's arm, [[Mario]]'s arm, or the hand cursor from ''Mario Paint''. If a player tests their level with Mario placed above a bottomless pit, he will spawn on a small pink platform. Each theme includes Mario’s moveset from that respective title, such as the spin jump, kicking objects vertically, and the wall jump. The four game styles come with a multitude of themes such as Ground, Underwater, Underground, Airship, and Ghost House. Assets from across the four game styles can be placed including the game-exclusive power-ups such as the [[Super Leaf]] and Propeller Mushroom. |
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