Falling speed: Difference between revisions
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*The Alloys are equipped to have falling speeds of 1.28 (The same as Mario, just like they share his [[weight]], [[air speed]] and [[gravity]]), even though they are modeled after characters of differing air statuses (i.e. falling speed, air speed, gravity). | *The Alloys are equipped to have falling speeds of 1.28 (The same as Mario, just like they share his [[weight]], [[air speed]] and [[gravity]]), even though they are modeled after characters of differing air statuses (i.e. falling speed, air speed, gravity). | ||
*Excluding Giga Bowser and Wario-Man, no character in ''Brawl'' can surpass a falling speed of 2 without [[fast falling]]. King Dedede comes the closest, falling falling slightly faster than Yoshi in ''Melee'', with a maximum fall speed of 1.95. | *Excluding Giga Bowser and Wario-Man, no character in ''Brawl'' can surpass a falling speed of 2 without [[fast falling]]. King Dedede comes the closest, falling falling slightly faster than Yoshi in ''Melee'', with a maximum fall speed of 1.95. | ||
*Falco received the largest decrease to his falling speed in the transition from ''Melee'' to ''Brawl'', going from 3.1 to 1.708, a difference of 1.392 units. Conversely, Zelda received the smallest decrease, going from 1.4 to 1.13, a difference of just 0.27 units. | |||
==''[[Super Smash Bros. 4]]''== | ==''[[Super Smash Bros. 4]]''== |