Rules: Difference between revisions

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(→‎Advanced: Added a note relating to the Underdog Boost.)
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| '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Shares time limit setting with Time mode.
| '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Shares time limit setting with Time mode.
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| '''Rules''': [[Bonus (mode)|Bonus]] || The player or team with the most points' worth of [[List of Bonuses|bonuses]] when time runs out is the winner. Shares time limit setting with Time mode.
| '''Rules''': {{b|Bonus|mode}} || The player or team with the most points' worth of [[List of Bonuses|bonuses]] when time runs out is the winner. Shares time limit setting with Time mode.
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| '''[[Handicap]]'''  
| '''[[Handicap]]'''  
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| '''[[Final Smash Meter|FS Meter]]''' || Players can get a Final Smash by filling up a meter via taking and dealing damage.
| '''[[Final Smash Meter|FS Meter]]''' || Players can get a Final Smash by filling up a meter via taking and dealing damage.
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| '''Spirits''' || Sets whether players can use [[Spirits (characters)|spirits]] or not.
| '''Spirits''' || Sets whether players can use [[spirit]]s or not.
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| '''CPU Lv.''' || Default AI level of CPUs.
| '''CPU Lv.''' || Default AI level of CPUs.
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