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(→Advanced: Added a note relating to the Underdog Boost.) |
m (Shortening some links) |
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| '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Shares time limit setting with Time mode. | | '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Shares time limit setting with Time mode. | ||
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| '''Rules''': | | '''Rules''': {{b|Bonus|mode}} || The player or team with the most points' worth of [[List of Bonuses|bonuses]] when time runs out is the winner. Shares time limit setting with Time mode. | ||
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| '''[[Handicap]]''' | | '''[[Handicap]]''' | ||
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| '''[[Final Smash Meter|FS Meter]]''' || Players can get a Final Smash by filling up a meter via taking and dealing damage. | | '''[[Final Smash Meter|FS Meter]]''' || Players can get a Final Smash by filling up a meter via taking and dealing damage. | ||
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| '''Spirits''' || Sets whether players can use [[ | | '''Spirits''' || Sets whether players can use [[spirit]]s or not. | ||
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| '''CPU Lv.''' || Default AI level of CPUs. | | '''CPU Lv.''' || Default AI level of CPUs. |
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