Super Smash Bros. Melee

DUMMY: Difference between revisions

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'''DUMMY''' is a [[stage]] in ''[[Super Smash Bros. Melee]]'' which can only be found via [[Action Replay]]. When activated in the {{SSBM|debug menu}}, it crashes the game because the game does not specify a pointer for background music. This can be rectified through [[Debug menu (SSBM)/Codes#DUMMY crash prevent|another hack]] that presumably forces the game to present the stage without background music. DUMMY is primarily composed of empty space over a black background, save for a lone invisible platform in the center that can only be seen using the debug menu.  
'''DUMMY''' is a [[stage]] in ''[[Super Smash Bros. Melee]]'' which can only be found via [[Action Replay]]. When activated in the {{SSBM|debug menu}}, it crashes the game because the game does not specify a pointer for background music. This can be rectified through [[Debug menu (SSBM)/Codes#DUMMY crash prevent|another hack]] that presumably forces the game to present the stage without background music. DUMMY is primarily composed of empty space over a black background, save for a lone invisible platform in the center that can only be seen using the debug menu.  


Unusually, while the stage has a standard set of [[blast line]]s, they are located extremely far from the stage's center; as a result, the game will [[crash]] before players come in contact with them, due to the game being unable to process the character's position on the screen.
Contrary to popular belief, the stage does have a standard set of [[blast line]]s, although they are located extremely far from the stage's center; as a result, the game will [[crash]] before players come in contact with them, due to the game being unable to process the character's position on the screen.


While other unplayable stages, such as [[TEST]] or [[ICETOP]], were likely used for programming tests or acted as potential ideas for playable stages, DUMMY's purpose is unknown and no information within the games suggests what its intended purpose was. It has been speculated, however, that the stage is used for the [[results screen]].
While other unplayable stages, such as [[TEST]] or [[ICETOP]], were likely used for programming tests or acted as potential ideas for playable stages, DUMMY's purpose is unknown and no information within the games suggests what its intended purpose was. It has been speculated, however, that the stage is used for the [[results screen]].

Revision as of 17:50, August 26, 2020

Special Stage
DUMMY
Link standing on DUMMY's lone invisible platform.
SmashBrosSymbol.svg
Universe Super Smash Bros.
Appears in Melee
Availability Hacking only

DUMMY is a stage in Super Smash Bros. Melee which can only be found via Action Replay. When activated in the debug menu, it crashes the game because the game does not specify a pointer for background music. This can be rectified through another hack that presumably forces the game to present the stage without background music. DUMMY is primarily composed of empty space over a black background, save for a lone invisible platform in the center that can only be seen using the debug menu.

Contrary to popular belief, the stage does have a standard set of blast lines, although they are located extremely far from the stage's center; as a result, the game will crash before players come in contact with them, due to the game being unable to process the character's position on the screen.

While other unplayable stages, such as TEST or ICETOP, were likely used for programming tests or acted as potential ideas for playable stages, DUMMY's purpose is unknown and no information within the games suggests what its intended purpose was. It has been speculated, however, that the stage is used for the results screen.

Trivia

  • It is actually possible to play on DUMMY outside of the debug menu, but the player needs the hack mentioned above, or the game will crash. To do this, one must simply do the Master Hand glitch on the Target Test menu. The reason it loads DUMMY is because the game assigns a stage ID to each character to load their Target Test. Master Hand, however, was never intended to be playable, so the game sets his stage ID to 0, which just happens to be DUMMY's ID.