Ganondorf (SSBM)/Back aerial: Difference between revisions
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SuperSqank (talk | contribs) m (→Attack) |
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===Attack=== | ===Attack=== | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |||
!Initial autocancel | |||
|1-6 | |||
|- | |- | ||
!Hitboxes | !Hitboxes | ||
|10-15 | |10-15 | ||
|- | |- | ||
!Ending autocancel | !Ending autocancel | ||
|19 | |19- | ||
|- | |- | ||
!Interruptible | !Interruptible |
Revision as of 17:00, August 26, 2020
Overview
Ganondorf punches behind him. It has long range and duration, high power (the second strongest back air in Melee, just shy of Zelda's), remarkable speed, and lenient autocancel timing, making it one of the best back airs in the game, if not the best. It is also arguably the best of Ganondorf's many great kill options.
Hitboxes
Timing
Attack
Initial autocancel | 1-6 |
---|---|
Hitboxes | 10-15 |
Ending autocancel | 19- |
Interruptible | 29 |
Animation length | 35 |
Landing lag
Animation length | 25 |
---|---|
L-cancelled animation length | 12 |
Normal | |||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |