Megavitamins: Difference between revisions

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===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
[[File:SSB4-Megavitamin.jpg|thumb|Megavitamin in {{for3ds}}.]]
[[File:SSB4-Megavitamin.jpg|thumb|Megavitamin in {{for3ds}}.]]
Megavitamins return in ''Super Smash Bros. 4''. They have been given a major damage nerf, only dealing 4 to 6% damage, but otherwise remain relatively unchanged. They also appear in Dr. Mario's [[side taunt]], which is his taunt from ''Melee'', in which Dr. Mario tosses a non-damaging Megavitamin up and catches it. They received a slight buff as well; the game also now recognizes Megavitamins as physical projectiles, so they cannot be absorbed.
Megavitamins return in ''Super Smash Bros. 4''. They have been given a considerable damage nerf, only dealing 4 to 6% damage, but otherwise remain relatively unchanged. They also appear in Dr. Mario's [[side taunt]], which is his taunt from ''Melee'', in which Dr. Mario tosses a non-damaging Megavitamin up and catches it. They received a slight buff as well; the game also now recognizes Megavitamins as physical projectiles, so they cannot be absorbed.


===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
Megavitamins are relatively unchanged from their appearance in ''Smash 4'' with one exception. The major change the move had was the change of its angle from the Sakurai angle to a more vertical angle and considerably greater knockback. This prevents the move from locking but gives it potential followups.
Megavitamins are relatively unchanged from their appearance in ''Smash 4'' with one exception. The major change the move had was the change of its angle from the Sakurai angle to a more vertical angle and considerably greater knockback. This prevents the move from locking and hampers its gimping ability but gives it potential followups into Dr. Mario's entire moveset.


==Instructional quote==
==Instructional quote==
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