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Tag: Mobile edit |
(None of that stuff is needed or even relevant. And you spelt “October” wrong.) |
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{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}} | {{ArticleIcons|brawl=y|ssb4=y|ultimate=y}} | ||
{{disambig2|KOs that occur instantly with no launching or crossing of blast lines|launching attacks powerful enough to KO in one hit|One-hit KO}} | {{disambig2|KOs that occur instantly with no launching or crossing of blast lines|launching attacks powerful enough to KO in one hit|One-hit KO}} | ||
[[File:GreatCaveDangerZoneDeath.gif|thumb|270px|Two fighters are thrown into a [[Danger Zone]] and instantly KO'd | [[File:GreatCaveDangerZoneDeath.gif|thumb|270px|Two fighters are thrown into a [[Danger Zone]] and instantly KO'd.]] | ||
An '''instant KO''' is a type of [[KO]] which occurs instantaneously and in-place, without the fighter passing a [[blast line]] or being [[knockback|launched]] at all. A character suffering an instant KO will disappear into a colorful [[Obliviate|starburst explosion]], then [[respawn]] as normal (or not respawn, if no [[stock|stocks]] remain). Instant KOs were introduced as [[stage hazard]]s in ''[[Super Smash Bros. Brawl]]'', and a greater variety of attacks and conditions causing instant KOs were added in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', the latter game introducing instant variations of [[Screen KO]]s, [[Blast zone]] and [[Star KO]]s. Several instant KOs require the opponent to be at a certain [[damage]] threshold in order to be instantly KO'd, otherwise they will be launched as usual. | An '''instant KO''' is a type of [[KO]] which occurs instantaneously and in-place, without the fighter passing a [[blast line]] or being [[knockback|launched]] at all. A character suffering an instant KO will disappear into a colorful [[Obliviate|starburst explosion]], then [[respawn]] as normal (or not respawn, if no [[stock|stocks]] remain). Instant KOs were introduced as [[stage hazard]]s in ''[[Super Smash Bros. Brawl]]'', and a greater variety of attacks and conditions causing instant KOs were added in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', the latter game introducing instant variations of [[Screen KO]]s, [[Blast zone]] and [[Star KO]]s. Several instant KOs require the opponent to be at a certain [[damage]] threshold in order to be instantly KO'd, otherwise they will be launched as usual. | ||
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<gallery> | <gallery> | ||
File:Crush.gif|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]]. | File:Crush.gif|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]]. | ||
File:Midgar Crush.gif|{{SSB4|Donkey Kong}} is crushed on [[Midgar]] | File:Midgar Crush.gif|{{SSB4|Donkey Kong}} is crushed on [[Midgar]]. | ||
File:Giga Bowser Ultimate KOs.gif|[[Giga Bowser (Final Smash)|Giga Bowser]] instantly [[screen KO|screen KOs]] [[Olimar (SSBU)|two]] [[Pit (SSBU)|fighters]] while [[knockback|launching]] a [[Jigglypuff (SSBU)|third]] | File:Giga Bowser Ultimate KOs.gif|[[Giga Bowser (Final Smash)|Giga Bowser]] instantly [[screen KO|screen KOs]] [[Olimar (SSBU)|two]] [[Pit (SSBU)|fighters]] while [[knockback|launching]] a [[Jigglypuff (SSBU)|third.]] | ||
File:Deaths Scythe KO.gif|{{SSBU|Ness}} instantly KOs two fighters with [[Death's Scythe]] | File:Deaths Scythe KO.gif|{{SSBU|Ness}} instantly KOs two fighters with [[Death's Scythe]]. | ||
File:Mimikyu Fox KO.gif|[[Mimikyu]] deals an instant KO to {{SSBU|Fox}} | File:Mimikyu Fox KO.gif|[[Mimikyu]] deals an instant KO to {{SSBU|Fox}}. | ||
File:Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}} loses all [[hit points|HP]] in [[Stamina Mode]], causing an instant KO and [[revival platform|respawn]] | File:Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}} loses all [[hit points|HP]] in [[Stamina Mode]], causing an instant KO and [[revival platform|respawn]]. | ||
</gallery> | </gallery> | ||
[[Category:Attacks]] | [[Category:Attacks]] |