1,520
edits
Iron Warrior (talk | contribs) |
Iron Warrior (talk | contribs) |
||
Line 46: | Line 46: | ||
::*[[Donkey Kong]]'s [[Spinning Kong]], which works similarly to Bowser's, except as of ''Brawl'', it is much slower, much weaker (except in ''Ultimate'', where it is actually stronger), and while Donkey Kong can move just as far as Bowser's forward, he barely moves if he tries going backward. In ''Smash 64'' and ''Melee'' however, it is a rather effective OoS option, being a frame 4 OoS option in both games. In ''Smash 64'', DK is intangible during the move's first 5 frames although in ''Melee'' this was reduced to 3 frames once the hitboxes became active. In ''Melee'', the move's initial hitbox is very powerful and can easily KO opponents once they pass 100%. | ::*[[Donkey Kong]]'s [[Spinning Kong]], which works similarly to Bowser's, except as of ''Brawl'', it is much slower, much weaker (except in ''Ultimate'', where it is actually stronger), and while Donkey Kong can move just as far as Bowser's forward, he barely moves if he tries going backward. In ''Smash 64'' and ''Melee'' however, it is a rather effective OoS option, being a frame 4 OoS option in both games. In ''Smash 64'', DK is intangible during the move's first 5 frames although in ''Melee'' this was reduced to 3 frames once the hitboxes became active. In ''Melee'', the move's initial hitbox is very powerful and can easily KO opponents once they pass 100%. | ||
::*[[Link]]'s [[Spin Attack]], which is decently fast with a great horizontal reach that strikes equally on both sides. It's a very powerful and effective option in all games except ''Brawl'' where it is noticeably slower and weaker than in other entries. | ::*[[Link]]'s [[Spin Attack]], which is decently fast with a great horizontal reach that strikes equally on both sides. It's a very powerful and effective option in all games except ''Brawl'' where it is noticeably slower and weaker than in other entries. | ||
::*[[Mario]]'s [[Super Jump Punch]], is one of the fastest possible attacks out of shield, being a frame 3 OoS option (frame 4 in ''Melee''). It deals low | ::*[[Mario]]'s [[Super Jump Punch]], is one of the fastest possible attacks out of shield, being a frame 3 OoS option (frame 4 in ''Melee''). It deals low knockback, however, and is very punishable if it misses due to its helplessness and high landing lag, limiting its effectiveness. Additionally prior to ''Smash 4'', the opponent could potentially [[SDI]] out of the move and punish Mario. | ||
::*[[Dr. Mario]]'s [[Super Jump Punch]] also comes out on frame 3, and in ''Smash 4'' and ''Ultimate'', it has a strong initial hit, making it a highly effective OoS option, especially when a move is [[perfect shield]]ed. | ::*[[Dr. Mario]]'s [[Super Jump Punch]] also comes out on frame 3, and in ''Smash 4'' and ''Ultimate'', it has a strong initial hit, making it a highly effective OoS option, especially when a move is [[perfect shield]]ed. | ||
::*[[Marth]]'s [[Dolphin Slash]] has a very fast frame 5 start-up, with great horizontal reach, and striking powerfully. It is especially effective in ''Brawl'', as it is not only stronger than in later entries but it also has [[intangibility]] during its first 5 frames, which can allow Marth to use it to escape pressure in situations most other characters cannot while in shield. While extremely effective and capable of punishing nearly any move out of shield, it carries great risk, as it leaves Marth [[helpless]] in the air, which leads him wide open for a punish if he misses. | ::*[[Marth]]'s [[Dolphin Slash]] has a very fast frame 5 start-up, with great horizontal reach, and striking powerfully. It is especially effective in ''Brawl'', as it is not only stronger than in later entries but it also has [[intangibility]] during its first 5 frames, which can allow Marth to use it to escape pressure in situations most other characters cannot while in shield. While extremely effective and capable of punishing nearly any move out of shield, it carries great risk, as it leaves Marth [[helpless]] in the air, which leads him wide open for a punish if he misses. |
edits