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Tag: Mobile edit |
SuperSqank (talk | contribs) |
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**{{buff|Sonic's arm stretches out further during the punch, improving its range.}} | **{{buff|Sonic's arm stretches out further during the punch, improving its range.}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff|Up smash has less startup lag (frame 19 → 18) | **{{buff|Up smash's first hit has less startup lag (frame 19 → 18).}} | ||
**{{buff|Up smash's looping hits are larger (4u/4u/4u/4u → 4.2u/4.2u/4u/4u), slightly improving its range.}} | **{{buff|Up smash's looping hits are larger (4u/4u/4u/4u → 4.2u/4.2u/4u/4u), slightly improving its range.}} | ||
**{{buff|The first hit launches opponents towards Sonic (90° → 95°), while the looping hits have a lower [[SDI]] multiplier (0.6× → 0.5×), and both use [[weight-independent]] knockback, allowing them to connect more reliably.}} | **{{buff|The first hit launches opponents towards Sonic (90° → 95°), while the looping hits have a lower [[SDI]] multiplier (0.6× → 0.5×), and both use [[weight-independent]] knockback, allowing them to connect more reliably.}} |
edits