Super Smash Bros. Brawl

Yoshi (SSBB)/Hitboxes: Difference between revisions

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Revision as of 15:32, August 5, 2020

Hitbox Article.png This is a hitbox repository. Hitbox Article.png
Click on any image to view full size.
Hurtboxes
YoshiSSBBHurtboxes.png
Color Legend
Types Effects
Head (type) Foot (type) Throwing (type) Bite (type) Tail (type) Spin (type) Normal (effect) Flame (effect)
Head Foot Throwing Bite Tail Spin Normal Flame
Yoshi's Hitboxes
Neutral YoshiSSBBNeutral(hit1).png
Hit 1
YoshiSSBBNeutral(hit2start).png
Hit 2
YoshiSSBBNeutral(hit2end).png
Hit 2
F-Tilt YoshiSSBBFTilt(angup).png
Angled up
YoshiSSBBFTilt(angside).png
Angled side
YoshiSSBBFTilt(angdown).png
Angled down
U-Tilt YoshiSSBBUTilt(part1).png YoshiSSBBUTilt(part2).png
YoshiSSBBUTilt(part3).png YoshiSSBBUTilt(part4).png
D-Tilt YoshiSSBBDTilt.png
Dash YoshiSSBBDash(clean).png
Clean
YoshiSSBBDash(late).png
Late
U-Smash YoshiSSBBUSmash(start).png YoshiSSBBUSmash(mid).png YoshiSSBBUSmash(end).png
D-Smash YoshiSSBBDSmash(hit1).png
Hit 1
YoshiSSBBDSmash(hit2).png
Hit 2
F-Smash YoshiSSBBFSmash(angup).png
Angled up
YoshiSSBBFSmash(angside).png
Angled side
YoshiSSBBFSmash(angdown).png
Angled down
Nair YoshiSSBBNair(cleanstart).png
Clean
YoshiSSBBNair(cleanend).png
Clean
YoshiSSBBNair(mid).png
Mid
YoshiSSBBNair(late).png
Late
Fair YoshiSSBBFair(start).png YoshiSSBBFair(end).png
Bair YoshiSSBBBair(hit1start).png YoshiSSBBBair(hit1mid).png
Hit 1
YoshiSSBBBair(hit1end).png
YoshiSSBBBair(hit2start).png YoshiSSBBBair(hit2mid).png
Hit 2
YoshiSSBBBair(hit2end).png
YoshiSSBBBair(hit3start).png YoshiSSBBBair(hit3mid).png
Hit 3
YoshiSSBBBair(hit3end).png
YoshiSSBBBair(hit4start).png YoshiSSBBBair(hit4mid).png
Hit 4
YoshiSSBBBair(hit4end).png
Uair) YoshiSSBBUair.png
Dair YoshiSSBBDair(hits1-7).png
Hits 1-7
YoshiSSBBDair(hits8-14).png
Hits 8-13
Shield YoshiSSBBShield.png
Grab (standing) YoshiSSBBGrab(standingstartgrounded).png
On grounded opponents
YoshiSSBBGrab(standingstartaerial).png
On aerial opponents
YoshiSSBBGrab(standingendgrounded).png
On grounded opponents
YoshiSSBBGrab(standingendaerial).png
On aerial opponents
Grab (running) YoshiSSBBGrab(runningstartgrounded).png
On grounded opponents
YoshiSSBBGrab(runningstartaerial).png
On aerial opponents
YoshiSSBBGrab(runningendgrounded).png
On grounded opponents
YoshiSSBBGrab(runningendaerial).png
On aerial opponents
Grab (pivot) YoshiSSBBGrab(pivotstartgrounded).png
On grounded opponents
YoshiSSBBGrab(pivotstartaerial).png
On aerial opponents
YoshiSSBBGrab(pivotendgrounded).png
On grounded opponents
YoshiSSBBGrab(pivotendaerial).png
On aerial opponents
Pummel YoshiSSBBPummel.png
F-Throw YoshiSSBBFThrow.png
B-Throw YoshiSSBBBThrow.png
U-Throw YoshiSSBBUThrow.png
D-Throw YoshiSSBBDThrow.png
Floor (back) YoshiSSBBFloor(backhit1).png
Hit 1
YoshiSSBBFloor(backhit2).png
Hit 2
Floor (front) YoshiSSBBFloor(fronthit1).png
Hit 1
YoshiSSBBFloor(floorhit2).png
Hit 2
Floor (trip) YoshiSSBBFloor(triphit1).png
Hit 1
YoshiSSBBFloor(triphit2).png
Hit 2
Edge (fast) YoshiSSBBEdge(fast).png
Edge (slow) YoshiSSBBEdge(slowstart).png YoshiSSBBEdge(slowend).png
Neutral Special
(Egg Lay)
YoshiSSBBNS(groundedstart).png
On grounded opponents
YoshiSSBBNS(aerialstart).png
On aerial opponents
YoshiSSBBNS(groundedend).png
On grounded opponents
YoshiSSBBNS(aerialend).png
On aerial opponents
YoshiSSBBNS(throw).png
Throw
Side Special
(Egg Roll)
YoshiSSBBSS(ground).png YoshiSSBBSS(air).png
Up Special
(Egg Throw)
YoshiSSBBUS(egg).png YoshiSSBBUS(explosion).png
Down Special
(Yoshi Bomb)
YoshiSSBBDS(hop).png YoshiSSBBDS(dropground).png
Drop (from ground)
YoshiSSBBDS(dropair).png
Drop (from air)
YoshiSSBBDS(stars).png
Final Smash
(Super Dragon)
YoshiSSBBFS(ram).png YoshiSSBBFS(firebreath).png YoshiSSBBFS(fireball).png

Notes

  • The angle of a hitbox is displayed as a line. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
  • A transcendent hitbox is denoted by a dashed border.
  • The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
  • The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.