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Template:UpdateList (SSBU)/3.0.0: Difference between revisions
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Raul Retana (talk | contribs) mNo edit summary |
Raul Retana (talk | contribs) (It's actually 4, not 5) |
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|Pikachu=*{{nerf|[[Thunder Jolt]] deals less shield damage.}} | |Pikachu=*{{nerf|[[Thunder Jolt]] deals less shield damage.}} | ||
|Luigi=*{{nerf|[[Fireball]] deals less shield damage.}} | |Luigi=*{{nerf|[[Fireball]] deals less shield damage.}} | ||
|Ness=*{{nerf|Up smash and down smash are automatically unleashed from charging state earlier and hit less often while charging ( | |Ness=*{{nerf|Up smash and down smash are automatically unleashed from charging state earlier and hit less often while charging (rehit rate: 3 → 4).}} | ||
*{{buff|[[PK Flash]] has more range.}} | *{{buff|[[PK Flash]] has more range.}} | ||
*{{buff|The physics of Ness' yo-yo string are stiffer. This improves the consistency of up smash and down smash at the ledge.}} | *{{buff|The physics of Ness' yo-yo string are stiffer. This improves the consistency of up smash and down smash at the ledge.}} |
Revision as of 17:34, July 22, 2020
Perfect shields will no longer activate multiple times when the shield button is released once. This reduces its downtime, but makes multihit attacks harder to perfect shield, as each hit needs to be manually perfect shielded.
Perfect shielding against a projectile has less ending lag.
Dodges are more punishable when staled.
Stun Jacket has been removed.
Created glitch where electric hitboxes have increased hitlag in training mode.