Template:UpdateList (SSBU)/5.0.0: Difference between revisions
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Raul Retana (talk | contribs) (Undid edit by Raul Retana: Damn it, I fucked up) Tag: Undo |
(Merit/demerit on changes to air dodges) |
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**{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents. It no longer puts opponents in combat with no stocks remaining.}} | **{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents. It no longer puts opponents in combat with no stocks remaining.}} | ||
**{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}} | **{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}} | ||
|Universal=*{{change|Using directional air | |Universal=*{{change|Using directional [[air dodge]]s and continuously holding the shield/grab button no longer automatically [[buffer]]s a [[roll]] or [[spot dodge]] on landing, making it slightly harder to reposition with a roll after recovering with a directional air dodge, but it also prevents the user from unintentionally [[Dodge staling|stale]] subsequent dodges.}} | ||
|Items=*{{change|The [[Smash Ball]] travels more slowly, and is easier to hit overall.}} | |Items=*{{change|The [[Smash Ball]] travels more slowly, and is easier to hit overall.}} | ||
|''{{{char}}} did not receive changes in this update.'' | |''{{{char}}} did not receive changes in this update.'' | ||
}} | }} |
Revision as of 00:13, July 22, 2020
- Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spot dodge on landing, making it slightly harder to reposition with a roll after recovering with a directional air dodge, but it also prevents the user from unintentionally stale subsequent dodges.