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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
A scorpion kick. Disjointed range and high speed, but low damage output. Can combo into itself for long strings at low percents, especially on fastfallers. Kirby's foot is [[intangible]] while the hitbox is active. | A scorpion kick. Disjointed range and high speed, but low damage output. Can combo into itself for long strings at low percents, especially on fastfallers. Fairly reliable after landing a down aerial on the opponent, which can potentially be followed up by a short hop up aerial. Kirby's foot is [[intangible]] while the hitbox is active. | ||
==Hitboxes== | ==Hitboxes== | ||
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Foot intangibility | !Foot intangibility |
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