Wii Fit Trainer (SSBU)/Down throw: Difference between revisions

Added move overview and trivia point
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{{ArticleIcons|ssbu=y}}
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[[File:WFT Down Throw.gif|thumb|400px|Hitbox visualization showing Wii Fit Trainer's down throw.]]
[[File:WFT Down Throw.gif|thumb|400px|Hitbox visualization showing Wii Fit Trainer's down throw.]]
==Overview==
Wii Fit Trainer jumps up and slams the opponent into the ground between her legs. Contrary to popular belief, down throw is actually not a combo throw, as it has virtually no true followups at any percentage. However, it can be used as a decent [[mixup]], as the throw puts the player in a good position to [[read]] the opponent's next action and punish accordingly. Additionally, down throw can be used to force a tech situation if it is used directly under a platform, and if the opponent misses their tech, Wii Fit Trainer can punish with several different heavy damage options.


==Throw==
==Throw==
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{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y|interruptible=y}}
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y|interruptible=y}}
==Trivia==
*Down throw to back aerial has become a widespread inside joke within the Wii Fit Trainer playerbase due to many inexperienced Wii Fit Trainer players regarding it as a true combo despite the opponent being able to simply [[DI]] out of it. This misconception is presumably due to the [[combo counter]] incorrectly counting it as a true combo.


{{MvSubNavWiiFitTrainer|g=SSBU}}
{{MvSubNavWiiFitTrainer|g=SSBU}}
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