Mario (SSBU)/Final Smash: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history and rehit rate) |
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==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{buff|Mario Finale's Final Smash Meter version has a higher knockback multiplier (0.9× → 0.91×).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{buff|At the start of Mario Finale, nearby opponents will be slowed down for a longer period.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|Mario Finale deals more damage per hit (2% (early)/2.5% (clean)/3% (late) → 2.5%/3%/3.5%).}} | |||
*{{buff|The fireballs' hitboxes stretch vertically (Y offset: 0u, -3u—3u), increasing their range and making the Final Smash harder to escape.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early| | ! {{rollover|Rehit rate|If not 0, hits again every X frames|y}} | ||
{{HitboxTableTitle|Early|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 27: | Line 36: | ||
|slvl=L | |slvl=L | ||
|direct=f | |direct=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|7 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 46: | Line 58: | ||
|slvl=L | |slvl=L | ||
|direct=f | |direct=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{HitboxTableTitle|Mid| | |7 | ||
{{HitboxTableTitle|Mid|27}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 67: | Line 82: | ||
|direct=f | |direct=f | ||
|g=f | |g=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|7 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 87: | Line 105: | ||
|direct=f | |direct=f | ||
|g=f | |g=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|7 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 107: | Line 128: | ||
|direct=f | |direct=f | ||
|a=f | |a=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|7 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
Line 127: | Line 151: | ||
|direct=f | |direct=f | ||
|a=f | |a=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{HitboxTableTitle|Latest hit| | |7 | ||
{{HitboxTableTitle|Latest hit|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 148: | Line 175: | ||
|direct=f | |direct=f | ||
|g=f | |g=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|7 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 168: | Line 198: | ||
|direct=f | |direct=f | ||
|g=f | |g=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|7 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 188: | Line 221: | ||
|direct=f | |direct=f | ||
|a=f | |a=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|7 | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
Line 208: | Line 244: | ||
|direct=f | |direct=f | ||
|a=f | |a=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|7 | |||
|} | |} | ||
Revision as of 15:48, July 19, 2020
Overview
Update History
- Mario Finale's Final Smash Meter version has a higher knockback multiplier (0.9× → 0.91×).
- At the start of Mario Finale, nearby opponents will be slowed down for a longer period.
- Mario Finale deals more damage per hit (2% (early)/2.5% (clean)/3% (late) → 2.5%/3%/3.5%).
- The fireballs' hitboxes stretch vertically (Y offset: 0u, -3u—3u), increasing their range and making the Final Smash harder to escape.
Hitboxes
Timing
Fireballs generated | 5 |
---|---|
Early | 65-104 |
Mid | 105-154 |
Late | 155-224 |
Animation length | 179 |
Lag time |
Hitbox |
Hitbox change |
Prop event |
|