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**{{change|The trail changes from purple to yellow when fully charged.}} | **{{change|The trail changes from purple to yellow when fully charged.}} | ||
**{{change|Sonic does not hop if the move is released at full charge.}} | **{{change|Sonic does not hop if the move is released at full charge.}} | ||
**{{change|Colliding with a wall while moving on the ground with Spin Dash now has Sonic bounce off it.}} | |||
**{{bugfix|Sonic no longer loses his double jump after landing with an aerial Spin Dash or [[Spin Charge]].}} | **{{bugfix|Sonic no longer loses his double jump after landing with an aerial Spin Dash or [[Spin Charge]].}} | ||
*[[Spring Jump]]: | *[[Spring Jump]]: | ||
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**{{nerf|Like the Spin Dash, it stops upon hitting an opponent's shield, and cannot cross up unless it is charged enough, reducing its safety.}} | **{{nerf|Like the Spin Dash, it stops upon hitting an opponent's shield, and cannot cross up unless it is charged enough, reducing its safety.}} | ||
**{{change|It changes the color of the trail to indicate charge strength, going from blue, to cyan, to yellow.}} | **{{change|It changes the color of the trail to indicate charge strength, going from blue, to cyan, to yellow.}} | ||
**{{change|Colliding with a wall while moving on the ground with Spin Charge now has Sonic bounce off it.}} | |||
*[[Super Sonic]]: | *[[Super Sonic]]: | ||
**{{change|Super Sonic's functionality has been changed. Instead of being fully controllable, he moves automatically across the horizontal axis at a drastically increased speed, and only his vertical position can be controlled.}} | **{{change|Super Sonic's functionality has been changed. Instead of being fully controllable, he moves automatically across the horizontal axis at a drastically increased speed, and only his vertical position can be controlled.}} | ||
**{{buff|When reverting from Super Sonic, Sonic deals damage and knockback if he makes contact with opponents while flying back to his starting point.}} | **{{buff|When reverting from Super Sonic, Sonic deals damage and knockback if he makes contact with opponents while flying back to his starting point.}} | ||
**{{nerf|Super Sonic's damage output is significantly weaker than its previous iterations, and it lasts for a much shorter time period. The more limited controls also make it less possible for him to secure an early KO.}} | **{{nerf|Super Sonic's damage output is significantly weaker than its previous iterations, and it lasts for a much shorter time period. The more limited controls also make it less possible for him to secure an early KO.}} |
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