Super Smash Bros. Ultimate

Bowser Jr. (SSBU)/Side special: Difference between revisions

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m (Added update history and aerial version of the spinout)
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
*{{nerf|When using Clown Kart Dash to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.}}
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Clown Kart Dash travels faster.}}
**{{buff|Due to its damage output being determined by Bowser Jr.'s speed, its collision also deals more damage (4%-7.3% → 5.2%-8.8%).}}
*{{buff|Clown Kart Dash's hitbox remains active after bouncing off the ground.}}
*{{bugfix|Fixed a glitch where Bowser Jr. could cancel aerial Clown Kart Dash's spinout into a jump within a few frames of landing on the ground.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Grounded|24}}
! {{rollover|Rehit|If given, hitbox can hit the opponent again after x frames|y}}
{{HitboxTableTitle|Grounded|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 24: Line 33:
|fkv=0
|fkv=0
|r=3.6
|r=3.6
|bn=0x08bc07648a
|bn=clownhip
|xpos=0.0
|xpos=0.0
|ypos=1.5
|ypos=1.5
Line 37: Line 46:
|clang=f
|clang=f
}}
}}
|30 frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 46: Line 56:
|fkv=0
|fkv=0
|r=1.5
|r=1.5
|bn=0x08bc07648a
|bn=clownhip
|xpos=0.0
|xpos=0.0
|ypos=3.0
|ypos=3.0
Line 59: Line 69:
|clang=f
|clang=f
}}
}}
{{HitboxTableTitle|Aerial|24}}
|30 frames
{{HitboxTableTitle|Aerial|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 69: Line 80:
|fkv=0
|fkv=0
|r=3.6
|r=3.6
|bn=0x08bc07648a
|bn=clownhip
|xpos=0.0
|xpos=0.0
|ypos=1.5
|ypos=1.5
Line 82: Line 93:
|clang=f
|clang=f
}}
}}
|30 frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 91: Line 103:
|fkv=0
|fkv=0
|r=1.5
|r=1.5
|bn=0x08bc07648a
|bn=clownhip
|xpos=0.0
|xpos=0.0
|ypos=3.0
|ypos=3.0
Line 104: Line 116:
|clang=f
|clang=f
}}
}}
{{HitboxTableTitle|Spinout|24}}
|30 frames
{{HitboxTableTitle|Spinout (Grounded)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 110: Line 123:
|angle=361
|angle=361
|bk=65
|bk=65
|ks=120
|ks=75
|fkv=0
|r=5.2
|bn=clownhip
|xpos=0.0
|ypos=6.0
|zpos=6.0 to 0.5
|ff=1.0
|type=Weapon
|effect=Normal
|sfx=Kick
|slvl=L
|rebound=f
}}
{{HitboxTableTitle|Spinout (Aerial)|25}}
{{UltimateHitboxTableRow
|id=0
|damage=8.0%
|angle=361
|bk=60
|ks=80
|fkv=0
|fkv=0
|r=5.2
|r=5.2
|bn=0x08bc07648a
|bn=clownhip
|xpos=0.0
|xpos=0.0
|ypos=6.0
|ypos=6.0

Revision as of 13:59, July 8, 2020

Bowser Jr. Side Special Hitbox Visualizations.
Grounded Aerial
BowserJrSSpecialDashSSBU.gif BowserJrClownKartDashAerialSSBU.gif
Hitbox visualization showing Bowser Jr.'s side special, Clown Kart Dash, when spinning out.
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You can discuss this issue on the talk page or edit this page to improve it.

Overview

Update History

Super Smash Bros. Ultimate 1.1.0

  • Nerf When using Clown Kart Dash to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.

Super Smash Bros. Ultimate 3.1.0

  • Buff Clown Kart Dash travels faster.
    • Buff Due to its damage output being determined by Bowser Jr.'s speed, its collision also deals more damage (4%-7.3% → 5.2%-8.8%).
  • Buff Clown Kart Dash's hitbox remains active after bouncing off the ground.
  • Bug fix Fixed a glitch where Bowser Jr. could cancel aerial Clown Kart Dash's spinout into a jump within a few frames of landing on the ground.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit
Grounded
0 0 30 4.0% 0 AngleIcon80.png Standard 60 95 0 HitboxTableIcon(False).png 3.6 clownhip 0.0 1.5 0.0 1.2× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 30 frames
1 0 30 4.0% 0 AngleIcon80.png Standard 60 95 0 HitboxTableIcon(False).png 1.5 clownhip 0.0 3.0 0.0 1.2× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 30 frames
Aerial
0 0 30 2.0% 0 AngleIcon55.png Standard 65 120 0 HitboxTableIcon(False).png 3.6 clownhip 0.0 1.5 0.0 1.2× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 30 frames
1 0 30 2.0% 0 AngleIcon55.png Standard 65 120 0 HitboxTableIcon(False).png 1.5 clownhip 0.0 3.0 0.0 1.2× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 30 frames
Spinout (Grounded)
0 0 0 10.0% 0 Sakurai angle Standard 65 75 0 HitboxTableIcon(False).png 5.2 clownhip 0.0 6.0 6.0 to 0.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Spinout (Aerial)
0 0 0 8.0% 0 Sakurai angle Standard 60 80 0 HitboxTableIcon(False).png 5.2 clownhip 0.0 6.0 6.0 to 0.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Spinout

Hitbox 3-14
Interruptible 59
Animation length 58
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox