Template:SSB4 to SSBU changelist/Olimar: Difference between revisions

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**{{nerf|If Pikmin are in certain animations while using Winged Pikmin, attempting to use them for aerials will cause the attack to have no hitbox.}}
**{{nerf|If Pikmin are in certain animations while using Winged Pikmin, attempting to use them for aerials will cause the attack to have no hitbox.}}
*[[Pikmin Order]]:
*[[Pikmin Order]]:
**{{buff|Olimar orders his Pikmin much sooner (frame 12 → 2).}}
**{{buff|Pikmin Order has less ending lag (FAF 21 → 18).}}
**{{buff|Pikmin Order has less ending lag (FAF 21 → 18).}}
**{{change|Pikmin Order's super armor starts earlier (frames 6-12 → 2-7). This helps Olimar combo break more easily, but also effectively increases the move's ending lag.}}
**{{buff|Olimar gains super armor sooner (frame 6 → 2), much like in ''Brawl''. This improves its use as a defensive tool and as a combo breaker.}}
***{{nerf|It has a lower duration (7 frames → 6 frames).}}
***{{nerf|However, it also has a shorter duration (frames 6-12 2-7). This effectively increases the move's ending lag despite its reduced total duration.}}
**{{change|Pikmin Order's whistling animation is less exaggerated.}}
**{{buff|Pikmin Order's whistling animation is less exaggerated. This new animation is shorter (39 frames → 33), decreasing the amount of time Olimar cannot grab the ledge after performing the move in the air.}}
*[[End of Day]]
*[[End of Day]]
**{{change|[[End of Day]] has been significantly sped up, with the Hocotate Ship crashing onto the stage almost immediately after the move's cutscene.}}
**{{change|[[End of Day]] has been significantly sped up, with the Hocotate Ship crashing onto the stage almost immediately after the move's cutscene.}}
**{{nerf|The explosion has less knockback scaling (140 (sweetspot)/125 (sourspot) → 120/105).}}
**{{nerf|The explosion has less knockback scaling (140 (sweetspot)/125 (sourspot) → 120/105).}}
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