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(Added more exact values) |
(Added details for Kirby) |
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**{{buff|Mario Finale has a larger hitbox making harder to escape the final smash.}} | **{{buff|Mario Finale has a larger hitbox making harder to escape the final smash.}} | ||
|Kirby= | |Kirby= | ||
*{{buff|Dash attack has less ending lag (FAF 60 → 52).}} | |||
*{{buff|Dash attack's early hit has more knockback scaling (66 → 71).}} | |||
*{{buff|Down smash has less startup lag (frame 10 → 7).}} | |||
*{{buff|Down smash has more knockback scaling (89 → 94).}} | |||
*{{buff|Forward aerial's second and third hit deal more damage (3% → 4% (hit 2), 5% → 6% (hit 3); total: 12% → 14%) with base knockback on the third hit not fully compensated (30 → 24).}} | |||
*{{buff|Back aerial's sweetspot has more knockback scaling (100 → 104).}} | |||
*{{buff|[[Stone]] deals more knockback (65 base/70 scaling → 69/76 (aerial), 24 scaling → 30 (grounded shockwave)).}} | |||
*{{buff|Back aerial's sweetspot | |||
*{{buff|[[Stone]] deals more knockback.}} | |||
|Luigi= | |Luigi= | ||
*{{change|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}} | *{{change|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}} |
edits