653
edits
(→Ground attacks: Added 8.0.0 changes) |
(→Aerial attacks: Added 8.0.0 changes) |
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===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff|All aerials have less [[landing lag]] (Neutral: 14 frames → 8, Forward: 15 → | *{{buff|All aerials have less [[landing lag]] (Neutral: 14 frames → 8, Forward: 15 → 7, Back: 20 → 12, Up: 15 → 9, Down: 20 → 12).}} | ||
*[[Neutral aerial]]: | *[[Neutral aerial]]: | ||
**{{nerf|The first hit of neutral aerial links into the second hit less consistently.}} | **{{nerf|The first hit of neutral aerial links into the second hit less consistently.}} | ||
**{{buff|The first hit of neutral aerial has an extra hitbox on the arms.}} | **{{buff|The first hit of neutral aerial has an extra hitbox on the arms.}} | ||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{buff|Forward aerial has less ending lag (FAF 46 → | **{{buff|Forward aerial has less ending lag (FAF 46 → 36).}} | ||
**{{buff|Forward aerial's [[spike]] hitbox has slightly more base knockback (10 → 15) and knockback growth (62 → 68).}} | **{{buff|Forward aerial's [[spike]] hitbox has slightly more base knockback (10 → 15) and knockback growth (62 → 68).}} | ||
**{{buff|Forward aerial has a hitbox near the center of Wii Fit Trainer's body on frame 9, remedying its blindspot issues.}} | **{{buff|Forward aerial has a hitbox near the center of Wii Fit Trainer's body on frame 9, remedying its blindspot issues.}} |
edits