2,796
edits
(Added some changes. I'll wait for the hard data on others.) |
No edit summary |
||
Line 85: | Line 85: | ||
**{{buff|Down aerial has significantly faster startup (frame 16 → 10), being only twice the startup of Falco's down aerial in ''Brawl''.}} | **{{buff|Down aerial has significantly faster startup (frame 16 → 10), being only twice the startup of Falco's down aerial in ''Brawl''.}} | ||
***{{nerf|However, its total duration remains the same, thus increasing its ending lag.}} | ***{{nerf|However, its total duration remains the same, thus increasing its ending lag.}} | ||
**{{buff|It auto-cancels earlier (frame 38 → 30), restoring its ability to auto-cancel from a short hop. Combined with its faster startup and lower landing lag, this significantly improves its previously situational use, making it more reliable for approaching and contesting opposing attacks.}} | **{{buff|It auto-cancels earlier (frame 38 → 30), restoring its ability to auto-cancel from a short hop. Combined with its faster startup and lower landing lag (frame 14 → 11) , this significantly improves its previously situational use, making it more reliable for approaching and contesting opposing attacks.}} | ||
**{{change|Down aerial's clean hit on grounded opponents has more base knockback, but less knockback scaling (10 (base), 80 (scaling) → 55/50). This allows it to start combos at a wider range of percents, but hinders its KO potential.}} | **{{change|Down aerial's clean hit on grounded opponents has more base knockback, but less knockback scaling (10 (base), 80 (scaling) → 55/50). This allows it to start combos at a wider range of percents, but hinders its KO potential.}} | ||
edits