Mewtwo (SSB4): Difference between revisions

198 bytes added ,  4 years ago
Tag: Mobile edit
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*{{change|Mewtwo is slightly taller. This improves its range, but makes its hurtbox slightly larger.}}
*{{change|Mewtwo is slightly taller. This improves its range, but makes its hurtbox slightly larger.}}
*{{buff|Due to Mewtwo's model having an adjusted [[Hitbox#Hitboxes in three dimensions|z-axis]] position, its hurtbox ends approximately at its digits, ankles, and the base of its tail.<ref name="Hurtbox">[https://smashboards.com/threads/the-misconceptions-about-mewtwos-hurtbox-end-here.416127/ The misconceptions about Mewtwo's hurtbox end here]</ref><ref name="Kurogane">[https://twitter.com/KuroganeHammer/status/799494095194431488 Kurogane Hammer on Twitter: "Mythbusters: Mewtwo's tail doesn't have a hurtbox at all except at the very base of it. 2D stages don't magically make it have one."]</ref> However, its hurtbox will still extend slightly when it attacks, whereas its digits, ankles, and the base of its tail will leave their z-axis positions when it is in [[hitstun]] or while [[tumbling]].<ref name="Hurtbox"/>}}
*{{buff|Due to Mewtwo's model having an adjusted [[Hitbox#Hitboxes in three dimensions|z-axis]] position, its hurtbox ends approximately at its digits, ankles, and the base of its tail.<ref name="Hurtbox">[https://smashboards.com/threads/the-misconceptions-about-mewtwos-hurtbox-end-here.416127/ The misconceptions about Mewtwo's hurtbox end here]</ref><ref name="Kurogane">[https://twitter.com/KuroganeHammer/status/799494095194431488 Kurogane Hammer on Twitter: "Mythbusters: Mewtwo's tail doesn't have a hurtbox at all except at the very base of it. 2D stages don't magically make it have one."]</ref> However, its hurtbox will still extend slightly when it attacks, whereas its digits, ankles, and the base of its tail will leave their z-axis positions when it is in [[hitstun]] or while [[tumbling]].<ref name="Hurtbox"/>}}
*{{nerf|Mewtwo is significantly [[weight|lighter]] (85 → 74), going from tied for 16th heaviest in ''Melee'' to 2nd lightest in ''SSB4'', significantly hindering its endurance.}}
*{{nerf|Mewtwo is significantly [[weight|lighter]] (85 → 74), going from being tied for the 16th heaviest in ''Melee'' to the standalone 2nd lightest in ''SSB4'', significantly hindering its endurance.}}
*{{buff|Mewtwo [[walk]]s faster (1.0 → 1.2).}}
*{{buff|Mewtwo [[walk]]s faster (1.0 → 1.2).}}
*{{buff|Mewtwo [[dash]]es faster (1.4 → 2.05).}}
*{{buff|Mewtwo [[dash]]es significantly faster (1.4 → 2.05), going from having one of the slowest dashing speeds in ''Melee'' to one of the fastest in ''Smash 4''.}}
*{{buff|Mewtwo's [[air speed]] is faster (1.2 → 1.25).}}
*{{buff|Mewtwo's [[air speed]] is faster (1.2 → 1.25).}}
*{{buff|Mewtwo's [[fast fall]]ing speed is faster (2.3 → 2.4), improving its air game and making it less susceptible to juggling. When coupled with the updated air dodge mechanics, this also improves Mewtwo's landing options.}}
*{{buff|Mewtwo's [[fast fall]]ing speed is faster (2.3 → 2.4), improving its air game and making it less susceptible to juggling. When coupled with the updated air dodge mechanics, this also improves Mewtwo's landing options.}}
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*{{change|Double jump and tail-based attacks' sound clips are lower pitched.}}
*{{change|Double jump and tail-based attacks' sound clips are lower pitched.}}
*{{buff|[[Tech]]s' animations have been altered to be more traditional, making it less susceptible to [[tech-chasing]].}}
*{{buff|[[Tech]]s' animations have been altered to be more traditional, making it less susceptible to [[tech-chasing]].}}
*{{buff|Mewtwo's [[air dodge]] has less startup (frame 4 → 2) and ending lag (FAF 40 → 29).}}
*{{buff|Mewtwo's [[air dodge]] has less startup (frame 4 → 2) and much less ending lag (FAF 40 → 29), now being the fastest air dodge in the game.}}
*{{nerf|Mewtwo's air dodge has a shorter duration (frames 4-29 → 2-24).}}
*{{nerf|Mewtwo's air dodge has a shorter duration (frames 4-29 → 2-24).}}
*{{buff|Mewtwo's [[spot dodge]] has much less ending lag (FAF 38 → 25) going from one of the slowest spot dodges to one of the fastest.}}
*{{buff|Mewtwo's [[spot dodge]] has much less ending lag (FAF 38 → 25) going from one of the slowest spot dodges to one of the fastest.}}
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*{{nerf|The weakening of [[dash-dancing]] and the removal of [[wavedash]]ing and [[moonwalk]]ing significantly hinder Mewtwo's approach.}}
*{{nerf|The weakening of [[dash-dancing]] and the removal of [[wavedash]]ing and [[moonwalk]]ing significantly hinder Mewtwo's approach.}}
*{{nerf|The removal of [[glide toss]]ing hinders Mewtwo's approach while holding items.}}
*{{nerf|The removal of [[glide toss]]ing hinders Mewtwo's approach while holding items.}}
*{{buff|However, Mewtwo can now super glide toss with its super glide toss covering a large distance.}}
**{{buff|However, Mewtwo can now super glide toss with its super glide toss covering a large distance.}}


===Ground attacks===
===Ground attacks===