Marth (SSB4): Difference between revisions

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***{{nerf|Altogether, these changes hinder Dancing Blade's utility and reliability.}}
***{{nerf|Altogether, these changes hinder Dancing Blade's utility and reliability.}}
*[[Dolphin Slash]]:
*[[Dolphin Slash]]:
**{{buff|Dolphin Slash has significantly less landing lag (34 frames → 20).}}
**{{buff|Dolphin Slash has significantly less landing lag (34 frames → 19).}}
**{{nerf|Dolphin Slash has less intangibility frames when grounded (frame 1-5 → 4-5), making it less safe as an [[out of shield]] option or as an option to stuff out approaches.}}
**{{nerf|Dolphin Slash has less intangibility frames when grounded (frame 1-5 → 4-5), making it less safe as an [[out of shield]] option or as an option to stuff out approaches.}}
**{{nerf|Sweetspotted Dolphin Slash also deals less damage (13% → 11%), making it slightly weaker despite its increased knockback scaling (68 → 74).}}  
**{{nerf|Sweetspotted Dolphin Slash also deals less damage (13% → 11%), making it slightly weaker despite its increased knockback scaling (68 → 74).}}  
Line 287: Line 287:
|All variations of Shield Breaker ending lag||52 frames||50 frames
|All variations of Shield Breaker ending lag||52 frames||50 frames
|-
|-
|Dolphin Slash landing lag||23 frames||20 frames
|Dolphin Slash landing lag||22 frames||19 frames
|-
|-
|Crescent Slash landing lag||39 frames||36 frames
|Crescent Slash landing lag||39 frames||36 frames
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