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***{{nerf|Altogether, these changes hinder Dancing Blade's utility and reliability.}} | ***{{nerf|Altogether, these changes hinder Dancing Blade's utility and reliability.}} | ||
*[[Dolphin Slash]]: | *[[Dolphin Slash]]: | ||
**{{buff|Dolphin Slash has significantly less landing lag (34 frames → | **{{buff|Dolphin Slash has significantly less landing lag (34 frames → 19).}} | ||
**{{nerf|Dolphin Slash has less intangibility frames when grounded (frame 1-5 → 4-5), making it less safe as an [[out of shield]] option or as an option to stuff out approaches.}} | **{{nerf|Dolphin Slash has less intangibility frames when grounded (frame 1-5 → 4-5), making it less safe as an [[out of shield]] option or as an option to stuff out approaches.}} | ||
**{{nerf|Sweetspotted Dolphin Slash also deals less damage (13% → 11%), making it slightly weaker despite its increased knockback scaling (68 → 74).}} | **{{nerf|Sweetspotted Dolphin Slash also deals less damage (13% → 11%), making it slightly weaker despite its increased knockback scaling (68 → 74).}} | ||
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|All variations of Shield Breaker ending lag||52 frames||50 frames | |All variations of Shield Breaker ending lag||52 frames||50 frames | ||
|- | |- | ||
|Dolphin Slash landing lag|| | |Dolphin Slash landing lag||22 frames||19 frames | ||
|- | |- | ||
|Crescent Slash landing lag||39 frames||36 frames | |Crescent Slash landing lag||39 frames||36 frames |
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