Luigi (SSB)/Taunt: Difference between revisions
SuperSqank (talk | contribs) m (→Timing) |
SuperSqank (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons| | {{ArticleIcons|ssb=y}} | ||
==Overview== | ==Overview== |
Revision as of 11:08, June 21, 2020
Overview
Luigi puts his arms by his sides and slightly behind him, lowers his head and kicks with his left foot. The taunt is unique as it is the only taunt in the game which possesses a hitbox. The kick has a hitbox which deals 1% with set horizontal knockback. The hitbox is extremely ineffective due to the move's extreme startup lag and extremely poor range. The move flatout fails to connect against certain character on the ground, even if Luigi is right next to them. Its knockback is not particularly powerful either although it is high enough to send most characters into tumble. As a result of its horrible speed and range, the taunt is almost never used as an intentional attack. The move can be used as an infinite if two Luigi's perform the move on lighter characters although this naturally cannot be done in a 1v1 and Luigi has better options in a doubles or free for all scenario.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 1% | 0 | 0 | 100 | 60 | 50 | 22 | 0 | 0 | 0 | Kick |
Timing
* Can only be interrupted with shield or grab.
Hitbox | 48-50 |
---|---|
Interruptible* | 61 |
Animation length | 78 |
Lag time |
Hitbox |
Interruptible |