Infinite: Difference between revisions

384 bytes added ,  4 years ago
Added Banjo Infinite
(Fixed error)
(Added Banjo Infinite)
Line 88: Line 88:
====Choke-Upsmash Infinite====
====Choke-Upsmash Infinite====
This infinite requires a [[Snake (SSBU)|Snake]] and a [[Ganondorf (SSBU)|Ganondorf]], where the Ganon uses aerial [[Flame_Choke|flame choke]] on an opponent, then double jumps while the Snake briefly [[jab lock]]s and then [[up smash]]es the opponent to set up for another aerial flame choke. This works because flame choke is untechable when used in the air.
This infinite requires a [[Snake (SSBU)|Snake]] and a [[Ganondorf (SSBU)|Ganondorf]], where the Ganon uses aerial [[Flame_Choke|flame choke]] on an opponent, then double jumps while the Snake briefly [[jab lock]]s and then [[up smash]]es the opponent to set up for another aerial flame choke. This works because flame choke is untechable when used in the air.
====Banjo Bury Infinite====
This infinite requires two [[Banjo & Kazooie (SSBU)|Banjo & Kazooies]] where one performs a [[down throw]] followed by a single [[jab]], then when the opponent is released the other Banjo will do the same thing. This is possible because the jab causes the opponent to [[flinch]] when they are realeased, allowing the other Banjo to continue the infinite.


===Pseudo Chain grabs===
===Pseudo Chain grabs===