Asleep: Difference between revisions

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From ''Melee'' onward, all characters have a unique sleeping animation. For example, [[Donkey Kong]] rocks on his back and puts his thumb in his mouth, and [[Fox]] curls up on the ground like his real-world animal counterpart. Sleeping characters also flash magenta, and they also emit stylized "bubbles" from their faces. In ''Melee'', {{SSBM|Mr. Game & Watch}} emits stylized Z's instead of bubbles; from ''Brawl'' onward, both the bubbles and Z's are shown.
From ''Melee'' onward, all characters have a unique sleeping animation. For example, [[Donkey Kong]] rocks on his back and puts his thumb in his mouth, and [[Fox]] curls up on the ground like his real-world animal counterpart. Sleeping characters also flash magenta, and they also emit stylized "bubbles" from their faces. In ''Melee'', {{SSBM|Mr. Game & Watch}} emits stylized Z's instead of bubbles; from ''Brawl'' onward, both the bubbles and Z's are shown.
Starting with ''Smash 4'', most newcomers and a number of veterans also have a "waking up" voice clip when not experiencing any knockback. In ''Smash 4'', this applied to most voiced newcomers, with the exception of {{SSB4|Rosalina & Luma}}, {{SSB4|Greninja}}, {{SSB4|Bowser Jr.}}, {{SSB4|Dark Pit}} and {{SSB4|Duck Hunt}}, plus {{SSB4|Mewtwo}}; ''Ultimate'' adds all voiced newcomers from that game minus {{SSBU|Inkling}} and {{SSBU|Ridley}}, and {{SSBU|Link}}, {{SSBU|Young Link}}, {{SSBU|Zelda}}, {{SSBU|Ganondorf}}, {{SSBU|Wolf}}, and the {{SSBU|Mii Fighter}}s.


==Gallery==
==Gallery==
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