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(→Numbers and their effects: Judge 9 kills at 9%) Tag: Mobile edit |
(→Numbers and their effects: G&W's SSBU article says the same thing, will test later) |
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In ''Super Smash Bros. 4'', this behavior is removed, allowing any number to always have a 1 in 9 chance of appearing and making it possible to get a number twice (or theoretically any number of times) in a row. Getting a 1 in the All-Star Mode's Waiting Room does not cause recoil damage. In addition, in the [[Home-Run Contest]] and [[Target Blast]] modes, the move always comes up as 6, removing randomness but making it impossible for the player to use 9 to their advantage. | In ''Super Smash Bros. 4'', this behavior is removed, allowing any number to always have a 1 in 9 chance of appearing and making it possible to get a number twice (or theoretically any number of times) in a row. Getting a 1 in the All-Star Mode's Waiting Room does not cause recoil damage. In addition, in the [[Home-Run Contest]] and [[Target Blast]] modes, the move always comes up as 6, removing randomness but making it impossible for the player to use 9 to their advantage. | ||
In ''Ultimate'', it | In ''Ultimate'', it is once again impossible to get the same number twice in a row, but it is still possible to get the same number every other roll. | ||
The effects associated with these numbers are as follows: | The effects associated with these numbers are as follows: |