Judge: Difference between revisions
→Numbers and their effects: In a online game Smash ultimate someone got 9 4 times in a row
(→Instructional quotes: As with Octopus, none) Tag: Mobile edit |
(→Numbers and their effects: In a online game Smash ultimate someone got 9 4 times in a row) Tag: Mobile edit |
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In ''Super Smash Bros. 4'', this behavior is removed, allowing any number to always have a 1 in 9 chance of appearing and making it possible to get a number twice (or theoretically any number of times) in a row. Getting a 1 in the All-Star Mode's Waiting Room does not cause recoil damage. In addition, in the [[Home-Run Contest]] and [[Target Blast]] modes, the move always comes up as 6, removing randomness but making it impossible for the player to use 9 to their advantage. | In ''Super Smash Bros. 4'', this behavior is removed, allowing any number to always have a 1 in 9 chance of appearing and making it possible to get a number twice (or theoretically any number of times) in a row. Getting a 1 in the All-Star Mode's Waiting Room does not cause recoil damage. In addition, in the [[Home-Run Contest]] and [[Target Blast]] modes, the move always comes up as 6, removing randomness but making it impossible for the player to use 9 to their advantage. | ||
In ''Ultimate'', it | In ''Ultimate'', it acts just like in smash 4 | ||
The effects associated with these numbers are as follows: | The effects associated with these numbers are as follows: |