Judge: Difference between revisions

104 bytes removed ,  4 years ago
→‎Numbers and their effects: In a online game Smash ultimate someone got 9 4 times in a row
(→‎Instructional quotes: As with Octopus, none)
Tag: Mobile edit
(→‎Numbers and their effects: In a online game Smash ultimate someone got 9 4 times in a row)
Tag: Mobile edit
Line 18: Line 18:
In ''Super Smash Bros. 4'', this behavior is removed, allowing any number to always have a 1 in 9 chance of appearing and making it possible to get a number twice (or theoretically any number of times) in a row. Getting a 1 in the All-Star Mode's Waiting Room does not cause recoil damage. In addition, in the [[Home-Run Contest]] and [[Target Blast]] modes, the move always comes up as 6, removing randomness but making it impossible for the player to use 9 to their advantage.
In ''Super Smash Bros. 4'', this behavior is removed, allowing any number to always have a 1 in 9 chance of appearing and making it possible to get a number twice (or theoretically any number of times) in a row. Getting a 1 in the All-Star Mode's Waiting Room does not cause recoil damage. In addition, in the [[Home-Run Contest]] and [[Target Blast]] modes, the move always comes up as 6, removing randomness but making it impossible for the player to use 9 to their advantage.


In ''Ultimate'', it is once again impossible to get the same number twice in a row, but it is still possible to get the same number every other roll.
In ''Ultimate'', it acts just like in smash 4


The effects associated with these numbers are as follows:
The effects associated with these numbers are as follows:
Anonymous user