Super Smash Bros.

Link (SSB)/Grab: Difference between revisions

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==Overview==
==Overview==
Link shoots his [[Hookshot]] forward, and grabs opponents with it. Link's is one of three characters in the game to possess a tether grab, along with {{SSB|Samus}} and {{SSB|Yoshi}}. Link has the furthest reaching grab in the game, but it is also the second slowest, behind Samus'. It leads to his back and forward throws, which are powerful kill-throws. It comes out on frame 17, stays for 11 frames, and has 55 frames of cool down.
Link shoots his [[Hookshot]] forward, and grabs opponents with it. Link's is one of three characters in the game to possess a tether grab, along with {{SSB|Samus}} and {{SSB|Yoshi}}. Link has the furthest reaching grab in the game, but it is also the second slowest, behind Samus'. It leads to his back and forward throws, which are powerful KO throws. It comes out on frame 17, stays out for 12 frames, and has 56 frames of cool down.


{{technical data}}
==Grabbox==
 
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=1%
|sd=0
|angle=361
|bk=0
|ks=100
|fkv=0
|r=90
|bn=35
|effect=Grab
|slvl=M
|sfx=Punch
}}
|}
 
==Timing==
{|class="wikitable"
!Grab
|17-28
|-
!Animation length
|84
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Grab|c=12}}{{FrameStrip|t=Lag|c=56}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|grab=y}}


{{MvSubNavLink|g=SSB}}
{{MvSubNavLink|g=SSB}}

Revision as of 06:58, June 2, 2020

Link and Yoshi grabbing in Super Smash Bros.

Overview

Link shoots his Hookshot forward, and grabs opponents with it. Link's is one of three characters in the game to possess a tether grab, along with Samus and Yoshi. Link has the furthest reaching grab in the game, but it is also the second slowest, behind Samus'. It leads to his back and forward throws, which are powerful KO throws. It comes out on frame 17, stays out for 12 frames, and has 56 frames of cool down.

Grabbox

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 1% 0 Sakurai angle 0 100 0 90 35 0 0 0 HitboxTableIcon(Clang).png Grab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing

Grab 17-28
Animation length 84
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Grab
Grab