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Yoshi (SSB)/Down tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{SSB64HitboxTableHeader}} {{SSB64HitboxTableRow |id=0 |damage=10% |sd=0 |angle=30 |bk=0 |ks=100 |fkv=110 |r=...)
 
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==Hitboxes==
==Hitboxes==
===NTSC-J===
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=10%
|sd=0
|angle=30
|bk=0
|ks=100
|fkv=110
|r=130
|bn=19
|ypos=-20
|effect=Normal
|slvl=L
|sfx=Punch
}}
{{SSB64HitboxTableRow
|id=1
|damage=10%
|sd=0
|angle=30
|bk=0
|ks=100
|fkv=110
|r=105
|bn=20
|effect=Normal
|slvl=L
|sfx=Punch
}}
|}
===NTSC-U/PAL===
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
{{SSB64HitboxTableRow
Line 18: Line 52:
|effect=Normal
|effect=Normal
|slvl=M
|slvl=M
|slvlbg=change
|sfx=Punch
|sfx=Punch
}}
}}
Line 32: Line 67:
|effect=Normal
|effect=Normal
|slvl=M
|slvl=M
|slvlbg=change
|sfx=Punch
|sfx=Punch
}}
}}
|}
|}
====Summary====
*{{change|SFX changed from a heavy punch to a medium punch.}}


==Timing==
==Timing==

Revision as of 11:02, May 28, 2020

Overview

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You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

NTSC-J

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 10% 0 AngleIcon30.png 0 100 110 130 19 0 -20 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 10% 0 AngleIcon30.png 0 100 110 105 20 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

NTSC-U/PAL

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 10% 0 AngleIcon30.png 0 100 110 130 19 0 -20 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 10% 0 AngleIcon30.png 0 100 110 105 20 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Summary

  • Change SFX changed from a heavy punch to a medium punch.

Timing

Hitboxes 8-10
Animation length 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox