Paralyzer: Difference between revisions

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A shot is [[Projectile|fired]] out of Zero Suit Samus's blaster, which deals a small amount of damage and [[paralyze]]s the target. It can be [[charge]]d to increase the time an opponent is stunned, dealing 4-5% damage when uncharged and 6% when charged.
A shot is [[Projectile|fired]] out of Zero Suit Samus's blaster, which deals a small amount of damage and [[paralyze]]s the target. It can be [[charge]]d to increase the time an opponent is stunned, dealing 4-5% damage when uncharged and 6% when charged.


The paralyze effect caused by the Paralyzer is not affected by [[knockback]] resistance. Also, hitting a non-flinch character like [[Porky Minch|Porky]] with this will cause them to shake as if they were stunned, though they will continue moving unhindered.
The paralyze effect caused by the Paralyzer is not affected by [[knockback]] resistance. Additionally, hitting a non-flinch character like [[Porky Minch|Porky]] with this will cause them to shake as if they were stunned, though they will continue moving unhindered.


Firing a beam just before landing won't produce the Paralyzer SFX, and is referred to as silent laser.
Firing a beam just before landing won't produce the Paralyzer SFX, and is referred to as silent laser.
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