Template:SSB4 to SSBU changelist: Difference between revisions

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**{{change|The move has an altered animation: a breakdance-style rotation followed by an upward dropkick. The hits are also clearly highlighted by trails.}}
**{{change|The move has an altered animation: a breakdance-style rotation followed by an upward dropkick. The hits are also clearly highlighted by trails.}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash's two outermost hitboxes on both hits deal more damage (14%/12% → 16% (hit 1), 13%/10% → 14% (hit 2)) and have increased knockback (50 base/90/60 scaling → 37 base/93 scaling (hit 1), 50 base/90 scaling (hit 2)). As a result, the sweetspots are located farther away from Wolf instead of closer to him, and have been strengthened significantly to the point the first hit's sweetspots can KO under 100% from center stage.}}
**{{buff|Down smash deals more damage (14%/12% → 16%/14% (hit 1), 13%/10% → 14%/12% (hit 2)). The sweetspots also deal increased and consistent knockback (40/50 base/50 scaling → 37/93 (hit 1), 40/50 base/90 scaling → 50/90 (hit 2).}}
**{{buff|The sourspots deal increased knockback scaling (60 → 80), significantly improving their KO potential.}}
***{{buff|These hitboxes also launch at a lower angle (35°/361° → 30°), allowing them to [[semi-spike]]. Combined with their knockback increase, they can KO opponents near edges at much lower percents, especially if Wolf has [[rage]].}}
***{{buff|These hitboxes also launch at a lower angle (35°/361° → 30°), allowing them to [[semi-spike]]. Combined with their knockback increase, they can KO opponents near edges at much lower percents, especially if Wolf has [[rage]].}}
**{{nerf|Down smash has noticeably more startup with a shorter hitbox duration (frames 8-10 → 14-15 (hit 1), 14-16 → 21-22 (hit 2)), and more ending lag (FAF 35 → 44).}}
**{{nerf|Down smash has noticeably more startup (frame 8 → 14 (hit 1), 14 → 21 (hit 2)), and more ending lag (FAF 35 → 44).}}
**{{nerf|Both hits' sourspots have slightly decreased knockback (40 base/90 scaling → 50/80), with the second hit's sourspot also dealing less damage (13% → 12%), reducing their KO potential.}}
**{{nerf|The second hit has considerably smaller hitboxes (5.5u/4.4u/4.4u → 2.5u/3u/3.5u).}}
**{{nerf|The second hit has considerably smaller hitboxes (5.5u/4.4u/4.4u → 2.5u/3u/3.5u).}}
**{{change|The move's animation has been altered: Wolf swipes both sides with one hand.}}
**{{change|The move's animation has been altered: Wolf swipes both sides with one hand.}}

Revision as of 00:58, May 20, 2020

This template contains the technical changelists for all veterans from Super Smash Bros. 4 in the transition to Super Smash Bros. Ultimate. If you're an autoconfirmed user, you can edit it and locate characters by using your browser's search function, but please be sure to verify all changes you add to the template via resources such as the games' scripts (which can be found here), and in-game testing if necessary.