Ness (SSB4)/Up special/Default: Difference between revisions
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[[File:NussPKThunder2.gif|thumb|270px|Hitbox visualization showing Ness's PK Thunder 2.]] | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|PK Thunder}}[[File:NussPKThunder2.gif|thumb|270px|Hitbox visualization showing Ness's PK Thunder 2.]] | ||
{{technical data}} | {{technical data}} | ||
==Overview== | ==Overview== | ||
Ness's only recovery move and a decent attack. [[PK Thunder]] will disappear if it hits with the head after a short period of time, however if the attack hits with the tail it will be a much weaker hit. If Ness hits himself with PK Thunder, he will be launched in the opposite direction in which he hit himself; PK Thunder 2 is a very strong move dealing a large amount of damage and KOing as early as 30% when sweetspotted. It also grants [[intangibility]] for a few frames after Ness is launched. | |||
Ness's only recovery move and a decent attack. PK | |||
==Hitboxes== | ==Hitboxes== | ||
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{{MvSubNavNess|g=SSB4}} | {{MvSubNavNess|g=SSB4}} | ||
[[Category:Ness (SSB4)]] | [[Category:Ness (SSB4)]] | ||
[[Category:Special moves (SSB4)]] | |||
[[Category:Up special moves (SSB4)]] | [[Category:Up special moves (SSB4)]] |
Latest revision as of 13:49, May 17, 2020
Overview[edit]
Ness's only recovery move and a decent attack. PK Thunder will disappear if it hits with the head after a short period of time, however if the attack hits with the tail it will be a much weaker hit. If Ness hits himself with PK Thunder, he will be launched in the opposite direction in which he hit himself; PK Thunder 2 is a very strong move dealing a large amount of damage and KOing as early as 30% when sweetspotted. It also grants intangibility for a few frames after Ness is launched.
Hitboxes[edit]
Timing[edit]
PK Thunder 2[edit]
Clean hit | 1-10 |
---|---|
Late hit | 11-32 |
Intangibility | 1-9 |
Animation length | 62 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|