Final Edge: Difference between revisions

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|name=Final Edge
|name=Final Edge
|image=[[File:Mii Swordfighter Final Smash SSBU.gif|300px]]
|image=[[File:Mii Swordfighter Final Smash SSBU.gif|300px]]
|caption=The Swordfighter using Final Edge in ''Ultimate''.
|caption=The Mii Swordfighter using Final Edge in ''Ultimate''.
|user=[[Mii Swordfighter]]}}
|user=[[Mii Swordfighter]]}}


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This Final Smash behaves slightly differently between both versions of ''SSB4''. Final Edge on the Wii U makes the crescents follow a wider path, giving it more vertical range and less accuracy than on the 3DS. In both versions, however, the Swordfighter can unleash a powerful blow from its sword to anyone very close to it as it initiates the attack. This hitbox can KO opponents at moderate damage percentages.
This Final Smash behaves slightly differently between both versions of ''SSB4''. Final Edge on the Wii U makes the crescents follow a wider path, giving it more vertical range and less accuracy than on the 3DS. In both versions, however, the Swordfighter can unleash a powerful blow from its sword to anyone very close to it as it initiates the attack. This hitbox can KO opponents at moderate damage percentages.


In ''Ultimate'', the move was given an aesthetic change, which now involves the Swordfighter physically slashing their sword to release the crescents. The move now seems to be performed faster because of this. Unfortunately, the Final Smash has less range than it did before making it less consistent for KOs.
In ''Ultimate'', the move was given an aesthetic change, which now involves the Mii Swordfighter physically slashing their sword to release the crescents. The move now seems to be performed faster because of this. Unfortunately, the Final Smash has less range than it did before making it less consistent for KOs.


==Instructional quotes==
==Instructional quotes==
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