Infinite: Difference between revisions
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An '''infinite''' is an inescapable technique that can be used to deal an infinite amount of damage. | An '''infinite''' is an inescapable technique that can be used to deal an infinite amount of damage. | ||
==Types of | ==Types of infinites== | ||
There are a few Infinites of Infinites, grouped based on the way they are achieved. | There are a few Infinites of Infinites, grouped based on the way they are achieved. | ||
*'''Singles | *'''Singles infinites''' are Infinites achieved in a 1v1 situation. | ||
*'''Doubles | *'''Doubles infinites''' are Infinites achieved in a 2v2 or 2v1 situation. | ||
*'''Chain | *'''Chain grabs''' are Infinites that involve a series of throws, whether in a 1v1, 2v2, or 2v1 situation. | ||
==Infinites in ''[[Super Smash Bros.]]''== | ==Infinites in ''[[Super Smash Bros.]]''== | ||
===Singles | ===Singles infinites=== | ||
===Doubles | ===Doubles infinites=== | ||
===Chain | ===Chain grabs=== | ||
==Infinites in ''[[Super Smash Bros. Melee]]''== | ==Infinites in ''[[Super Smash Bros. Melee]]''== | ||
===Singles | ===Singles infinites=== | ||
====Wobbling==== | ====Wobbling==== | ||
{{Main|Wobbling}} | {{Main|Wobbling}} | ||
The best-known Infinite, [[Wobbling]], requires the Ice Climbers and involves [[grab]]bing and [[pummel]]ing as the first Climber and [[down tilt]]ing with the second Climber in a rhythm of about 100 bpm. | The best-known Infinite, [[Wobbling]], requires the Ice Climbers and involves [[grab]]bing and [[pummel]]ing as the first Climber and [[down tilt]]ing with the second Climber in a rhythm of about 100 bpm. | ||
===Doubles | ===Doubles infinites=== | ||
===Chain | ===Chain grabs=== | ||
==Infinites in ''[[Super Smash Bros. Brawl]]''== | ==Infinites in ''[[Super Smash Bros. Brawl]]''== | ||
===Singles | ===Singles infinites=== | ||
===Doubles | ===Doubles infinites=== | ||
===Chain | ===Chain grabs=== | ||
==Infinites in ''[[Super Smash Bros. 4]]''== | ==Infinites in ''[[Super Smash Bros. 4]]''== | ||
===Singles | ===Singles infinites=== | ||
====Paralyzer infinite==== | ====Paralyzer infinite==== | ||
{{SSB4|Zero Suit Samus}} could do the infinite on {{SSB4|Robin}} by repetitivly using [[Paralyzer]] and footstool jump. It was patched in 1.0.4. | {{SSB4|Zero Suit Samus}} could do the infinite on {{SSB4|Robin}} by repetitivly using [[Paralyzer]] and footstool jump. It was patched in 1.0.4. | ||
===Doubles | ===Doubles infinites=== | ||
===Chain | ===Chain grabs=== | ||
==Infinites in ''[[Super Smash Bros. Ultimate]]''== | ==Infinites in ''[[Super Smash Bros. Ultimate]]''== | ||
===Singles | ===Singles infinites=== | ||
====Ice Climbers Footstool infinite==== | ====Ice Climbers Footstool infinite==== | ||
This Infinite requires the player to [[Desynching|Desync]] the two and have the second Climber to [[Footstool]] the opponent as the first Climber hits the opponent with a singular [[Jab]], then [[Air dodge|Directional Air Dodge]] infront of the opponent to reset the combo. | This Infinite requires the player to [[Desynching|Desync]] the two and have the second Climber to [[Footstool]] the opponent as the first Climber hits the opponent with a singular [[Jab]], then [[Air dodge|Directional Air Dodge]] infront of the opponent to reset the combo. | ||
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This Infinite involves a [[Falco (SSBU)|Falco]] and either a [[Bowser (SSBU)|Bowser]] or [[Incineroar (SSBU)|Incineroar]], where the Falco repeatedly uses [[Blaster (Falco)|Blaster]] on Bowser/Incineroar as they use either [[Flying Slam]] or [[Alolan Whip]] (depending on character). Requires [[Team Attack]]. | This Infinite involves a [[Falco (SSBU)|Falco]] and either a [[Bowser (SSBU)|Bowser]] or [[Incineroar (SSBU)|Incineroar]], where the Falco repeatedly uses [[Blaster (Falco)|Blaster]] on Bowser/Incineroar as they use either [[Flying Slam]] or [[Alolan Whip]] (depending on character). Requires [[Team Attack]]. | ||
====Ness | ====Ness infinite==== | ||
This Infinite, popularized by [[Smasher:Alpharad|Alpharad]], involves two [[Ness (SSBU)|Ness]]'s to repeatedly use [[PSI Magnet]] on one or more opponents. Can also be used in a 1v1 situation if one of the Ness's is substituted for a solid [[wall]]. | This Infinite, popularized by [[Smasher:Alpharad|Alpharad]], involves two [[Ness (SSBU)|Ness]]'s to repeatedly use [[PSI Magnet]] on one or more opponents. Can also be used in a 1v1 situation if one of the Ness's is substituted for a solid [[wall]]. | ||
====Piranha Plant | ====Piranha Plant infinite==== | ||
This infinite involves two [[Piranha Plant (SSBU)|Piranha Plants]] performing a [[Neutral attack#Rapid jab|Rapid Jab]] on both sides of an opponent while they are in a situation where they can no longer move backwards, whether it being on the edges of a platform, being next to a wall, or something else. | This infinite involves two [[Piranha Plant (SSBU)|Piranha Plants]] performing a [[Neutral attack#Rapid jab|Rapid Jab]] on both sides of an opponent while they are in a situation where they can no longer move backwards, whether it being on the edges of a platform, being next to a wall, or something else. | ||
===Chain | ===Chain grabs=== | ||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Advanced techniques]] | [[Category:Advanced techniques]] |
Revision as of 06:10, May 13, 2020
An infinite is an inescapable technique that can be used to deal an infinite amount of damage.
Types of infinites
There are a few Infinites of Infinites, grouped based on the way they are achieved.
- Singles infinites are Infinites achieved in a 1v1 situation.
- Doubles infinites are Infinites achieved in a 2v2 or 2v1 situation.
- Chain grabs are Infinites that involve a series of throws, whether in a 1v1, 2v2, or 2v1 situation.
Infinites in Super Smash Bros.
Singles infinites
Doubles infinites
Chain grabs
Infinites in Super Smash Bros. Melee
Singles infinites
Wobbling
The best-known Infinite, Wobbling, requires the Ice Climbers and involves grabbing and pummeling as the first Climber and down tilting with the second Climber in a rhythm of about 100 bpm.
Doubles infinites
Chain grabs
Infinites in Super Smash Bros. Brawl
Singles infinites
Doubles infinites
Chain grabs
Infinites in Super Smash Bros. 4
Singles infinites
Paralyzer infinite
Zero Suit Samus could do the infinite on Robin by repetitivly using Paralyzer and footstool jump. It was patched in 1.0.4.
Doubles infinites
Chain grabs
Infinites in Super Smash Bros. Ultimate
Singles infinites
Ice Climbers Footstool infinite
This Infinite requires the player to Desync the two and have the second Climber to Footstool the opponent as the first Climber hits the opponent with a singular Jab, then Directional Air Dodge infront of the opponent to reset the combo.
Doubles infinites
Lazer-Grab infinite
This Infinite involves a Falco and either a Bowser or Incineroar, where the Falco repeatedly uses Blaster on Bowser/Incineroar as they use either Flying Slam or Alolan Whip (depending on character). Requires Team Attack.
Ness infinite
This Infinite, popularized by Alpharad, involves two Ness's to repeatedly use PSI Magnet on one or more opponents. Can also be used in a 1v1 situation if one of the Ness's is substituted for a solid wall.
Piranha Plant infinite
This infinite involves two Piranha Plants performing a Rapid Jab on both sides of an opponent while they are in a situation where they can no longer move backwards, whether it being on the edges of a platform, being next to a wall, or something else.